Editing
Quake
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Quake (1996)== The first game in the series, much like Doom, was based on the [[Homebrew]] Dungeons & Dragons campaigns that the founders of Id software had with each other. Unlike Doom, which was more focused on Hell, Quake was more Lovecraftian and spooky at first, with [[Shub-Niggurath]] being the main antagonist. Incidentally, [[Sandy Petersen]] was responsible for a good bit of this game, and there's no way he wouldn't be the reason it went Lovecraft. It's also pretty famous for being one of the first truly 3D FPS games in exist and thus is something of a predecessor for a massive list of games afterward, including Half-Life and the still kicking [[Team Fortress 2]]. The Quake DNA in TF2 is why rocket jumping is a thing, it's an inherented quirk of the engine.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information