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== House Rules == * Remember: 1 turn = 5 register phases. * "Shove" means pushed, pulled, or otherwise displaced to a different square, any time the robot moves not under its own power. Rotating in-place, getting crushed or falling down a pit are not "shoves." * There is a limited time for programming: 3 minutes. Allowances can be made for a player who also has a buzz bomb to program that turn. After 3 minutes, all unprogrammed registers are filled with unused cards in the player's hand chosen randomly by the player on his left or right. * A card flipped over while being dealt may be accepted or refused by the player it was dealt to. If dealt to nobody in particular, put the card aside. * A new robot appears on the factory floor as a 'virtual bot'. Virtual bots drop/launch virtual tokens, which affect only virtual bots. Virtual bots do not fire lasers, and they pass through virtual and real bots without an effect. All virtual tokens are removed at the end of the turn. Real tokens and real lasers do not affect virtual bots, but features on the map (conveyor belts, shovers, oil, pits, etc) still do. Virtual bots become 'real' after the laser-fire part of the first phase they do not share a floor space with any other virtual or real bot. * All bots have 9 damage instead of 10 -- when the last register is locked, the bot is destroyed. This is because it's no fun when you can't control your 'bot. * Bots have an unlimited number of archive copies. Keep track of how many backups were used by drawing a 'head' token each time the robot was destroyed and replaced. Players with many of these 'backup used' tokens should be mocked and ridiculed. * Chop Shops and Repair Stations take effect at the end of the phase you entered them. This means bumping into a wall or turning around to keep you on the spot does not give you another use, but if you were shoved off and then shoved back on, you get to use it again. * The option "fire control" does not bypass shield, power-down shield, ablative coat nor converter. * Tokens on the board may be shoved and rotated by board effects. Tokens entering a portal square will move to the other portal square immediately. If a buzzbomb, drone or mine is shoved or crushed or flamed (but not rotated), it will detonate; all other tokens except goo will be destroyed if crushed. * If a robot is stuck in goo and it is shoved, it will not move but takes 1 point of damage. * Flying objects (tokens and robots using JumpJets) are not affected by portals, dropped tokens, or other flying non-bot items. They are affected by pushers, crushers, weapons fire, flame throwers, repulsors, explosions, ramps (when going up) and flying bots. Any flying item will stop flying when it tries to move through, gets shoved or takes damage; this means the flying object will either detonate or drop immediately to the factory floor in that space (no damage).
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