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==Gameplay== Not just content with being the most sensible character in the Eldar campaign, Ronahn also takes the title of best hero unit in the Eldar campaign period. He's everything you ever needed wrapped into one gloriously depressed space elf. Taking his damage path to the end gives him the ability to spam Kinetic Pulse like no tomorrow, as well as giving Kinetic Pulse the ability to deal massive damage to infantry units (as in, will insta-kill at least one unit in a squad, which is a big deal against squads with few members, like most heavy weapons squads) in addition to it's base ability to knockback and suppress not only the targeted unit but all units in a short radius around it as well, giving him ridiculous crowd control ability. With a few upgrades further, he can do this while infiltrated and without revealing himself, as well as making infiltration cost no energy to sustain. By the time he reaches level 10, he can shroud all units around him in invisibility as well. Combine this all with the fact that his long rifle kills garrisoned infantry without the need for grenades, and you've got a unit that can essentially do it all. Garrison-clearing, single-target damage, crowd control, and group-wide invisibility. Wargear only increases the sheer level of destruction this man can cause. One piece in particular gives him and all units around him increased energy and health regeneration, essentially giving him even more capability to spam Kinetic Pulse. Take this, in additon to Haywire Grenades, and nothing is safe. Garrison? Just right click. Vehicles? Cloak and haywire. Heavy Weapons Squads? Kinetic Pulse. Melee units charging you? Kinetic Pulse. Any infantry unit ever? Kinetic Pulse. To sum up, Ronahn basically makes any and all infantry units a non-threat, and with a few, easy to get items can be equipped to deal with other threats as well.
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