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==Official Pathfinder Fluff== {{NotFunny Sourcebook}} [[File:Nucol.jpg|right|300px|thumb|A Nucol Sahkil]] Psychopomps are the ever-important bureaucrats of life and death in the ''Pathfinder'' setting. They ensure that the progression of souls is done through a well-oiled machine, and preventing interference with the path of souls. While the psychopomps do their busywork to maintain the cosmic order, the world changes around them. The psychopomps know that eventually, the order of the universe will decay and be undone. Most psychopomps are motivated by this truth, and delaying the inevitable is a good enough reason for them to do their job well. Some find no peace in maintaining a system that will inevitably rot away and leave them behind. Some just say "fuck it" and leave the order of the psychopomps to take command of their own fate, and these psychopomps who strike out against the order become the heinous sakhils. Tired of feeling that they are slaves to the imperfect order of the universe and of working for weak souls, sakhils strike out on their own and leave their duties to hide away at the edges of existence, a great many hiding away in the Ethereal Plane, even having a demiplane within that is all their own: Xibalba, the Land of Dread, a colossal torture chamber where the sakhils cause pain and fear to all mortals unlucky or foolish enough to end up there. No longer slaves to souls like the psychopomps, the sakhils seek to rule all there is through terror and violence. Sakhils almost universally cast aside their former appearances as psychopomps, and choose to define themselves through fears felt by mortals, whether they appear to represent them or not. They appear with unnatural aggregates of body parts, often with disgusting tendrils or bladed insectile limbs, and are more often than not caked with blood. While at their lower levels, sakhils tend to be uncomfortably similar to things which exist in the mortal world, going up the ladder reveals more alien assemblies of gruesome pieces. The M.O. of sakhils is to take root in the dark corners of the world. When mortals happen upon their dark influences, their terror turns them to paranoia and cruelty to escape the dread the sakhils seek to bring them. Unfortunately for these mortals, they prey upon the frenzied pursuit of escape their victims indulge in, sending them into a downward spiral of pain and fear. Ultimately, a sakhil's playthings either perish, or lose even the capacity to comprehend suffering. Not content to let their toying with the fates of mortals cease, the sakhils reanimate them as undead - marking them as the furthest thing from the order of psychopomps. At the top of the pecking order of the sakhils are their lords, the sakhil tormentors. These demigods rule Xibalba, gathering forces of sakhils to aid their inscrutable whims, be that warring against other tormentors for dominance or seeking mortals to exploit. While they have many unique qualities, tormentors choose to hide many things about themselves. The fear of the unknown does have great sway over mortals, after all. Because the sakhils are consummate edgelords and are generally really good at ruining the order of existence, most outsiders with a mind for good and order opposes them. While their greatest enemies are their former brethren in the psychopomps, the Positive Energy Plane's manasaputras (also described in ''Pathfinder Bestiary 5'') also oppose them; they seek to push mortal souls to perfection instead of grinding them into dust. Three of the other fiendish races gel with the sakhil, the only beings in the world vile enough to do so. [[Div]]s appreciate the sakhils' motivation to ruin everything and often cooperate with them, [[daemon]]s respect their manipulation of mortal souls and apocalyptic ends, and [[kyton]]s find great intrigue in the sakhils' work in defiling the minds of mortals.
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