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=== A history of stat lines === So how mighty is the Scout, as Junior Marine, on a stat line basis? Well, he has always gotten slightly worse armour, due to not being power armoured. In 2E's Codex Imperialis and Codex Ultramarines, Scouts had M4 WS4 BS3 S4 T3 W1 I4 A1 Ld7, which made then as good at punching as Space Marines (as Tactical Marines had 4 in all stats besides W and A was the space marine), but not as good at taking punches or shooting shit and they were slightly more prone to breaking when compared to their full brothers. 3rd Edition saw the Scouts get a good buff by becoming nearly-identical statwise to Tacticals, with the exception of their armor and loadouts. [[Image:Raptors_Scout_Marine.jpg|right|150px|thumb|Scouts from the [[Raptors (Chapter)|Raptors]] chapter.]] It was only around 5th where the Scout predilection for shooting came to the fore with WS3 and BS4. This made them guardsmen when it comes to punching things but space marines in the wounding. By 6th edition, all scouts/claws had space marine muscles, but had the finesse of a guardsman. When the Space Wolf and Blood Angel codices continued the trend, everyone expected this to hold through the edition. Then the Space Marine Codex dropped. At no point increase on anything, scouts and anything scout related got WS/BS 4. The Dark Angel codex dropped as well, with the same stat line boost as the Space Marine codex, and free access to Grim Resolve (i.e. Chapter Tactics for Dark Angels). This led to half of the Adeptus Astartes books having junior Marines with WS/BS 4. Meanwhile, the Space Wolves' Sky and Blood Claws get Rage and the old statline. It's still full of [[derp]], as this makes their power armor and frothing rabid rage offset their inexperience. This leads us to 8th. Here, scouts remain equivalent to marines in stats while keeping their sneaky in different ways. ''Camo Cloak'' lets them add +2 to their save when they get shot from cover, which gives them durability equal to a similarly concealed marine. ''Concealed Positions'' pretty much is the old Scout USR, allowing a Scout unit to deploy anywhere on the board, so long as it's at least 9" away from an enemy unit.
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