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==Secutarii Hoplite== [[File:SecHoplite.jpg|150px|right|thumb|[[Anal Circumference|I fuck Baneblades for breakfast.]] [[FATAL|Literally.]]]] Secutarii Hoplites are a type of Skitarii warrior of the Secutarii Titan Guard, equivalent of most anti-armor infantry found throughout the Galaxy. Their role is to mop up survivors left in the wake of the advance of the Titans of the Adeptus Mechanicus with short-range weaponry that nonetheless can devastate enemy armored vehicles. These warriors typically go into battle with an Arc Lance and Mag-inverter Shield. Akin the [[Arc Weaponry#Arc Maul|arc mauls]] of the Skitarii Clade officers, and the far larger of the mighty [[Cerastus Knight Lancer|Cerastus Knight-Lancers]], the [[Arc Lance]] inflicts damage through short range blasts of coruscating energy that can burn through xeno technology and render mute the [[Machine Spirit]] of even the most heavily armored vehicle. Mag-inverter shields provide the copious power needed by Arc Lances, and resists blows which would otherwise slay its bearer instantly through utilizing a powerful and sophisticated inversion generator at the shield’s core. Of course, why get close to a vehicle instead of using literally any anti-tank gun or missile? Because then they wouldn’t have an excuse for forming a phalanx and wasting a bunch of guys on one vehicle instead of just shooting it with a meltagun. Crunchwise in 9th Edition, they are budget [[Skitarii]] with budget TH/SS. These guys melt to massed low strength firepower but can hold their own against a charge from a knight gallant. They are very strong in melee especially when buffed with the omniscient mask. They are also very points efficient for what they do, so don't underestimate the shooting of a large blob of arc lances. At S6 AP-1 per shot, or melee S+3 (S6) AP-1 hits that both do 1 damage each or changes to D3 vs vehicles, hoplities are the perfect unit to tie up vehicles and even infantry in melee combat. Anything short of Terminators will fear a charge from Hoplites.
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