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==Anatomy of a Turn== The villain goes first, playing the top card from its deck, then resolving all effects. This usually takes a good deal longer than it sounds. The heroes take turns going in a set order. Each one may play a card from their hand, use a power, and draw a card in that order. If they don't play a card or use a power, they may draw two. Sometimes it's really that simple. ''Sometimes'' (lookin' at you Omnitron-X), this takes for-bloody ever. Every hero has one "base" power printed on their card, and most can put other cards into play that let them use other powers. The environment goes last, plays a card, and resolves all effects. Repeat until the heroes or the villain get a victory, usually but not always by smashing the other into paste. There are no limits on hand size, and when you run out of deck you just shuffle your trash and flip it over. Notably, the villain and environment turns are completely automated, so you don't ''need'' someone to play them. In practice, however, both can get pretty lengthy and complex, so it's not uncommon to have a kind of quasi-[[Gamemaster]] run these turns for you. Additionally, the game supports between three and five heroes, with the villains scaling to match them, though players can choose to run multiple heroes. You can even play all by yourself if you're desperately, desperately lonely and/or bought the digital version. A "dead" hero isn't out of the game. On his or her turn, they can use an "incapacitated action" to help out the team from the bench. This mechanically mirrors the common comic book situation of the rest of the team being K.O.'d, but the last survivor taking on the bad guys single-handed and taking home the win anyway in heroic fashion.
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