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==High Tech Settlements== High tech settlements will have a tech level above that of modern day (IRL) technology. High tech settlements might be few and far in between in your setting, or they might be more commonplace depending on the choices your DM makes. Keep in mind that shiny hunters are not very useful in a high technology settlement, though; whatever the hunters might have, the settlement probably has in spades unless they are lucky as hell. ===Akadmee=== <small>''created by multiple anonymous''</small> Akadmee is one of the highest tech settlements in all of the Endless Blue. It is almost legendary to many, and it is known for having access to many Earless technologies. Akadmee is a Earless university that is run by an AI that was discovered. Unlike many AI, this one allowed its discoverers to explore, and after overcoming the language barriers, it began to teach them. These explorers found hoards of shinies and even more in the way of education, and most of them stayed on to form the first generation of Akadmee Fakultee. Akadmee grew over time, with students coming from far and wide to learn about Earless tech and writing. The AI has the final say on the running of Akadmee, but Kemomimi Fakultee run much of the day to day management of the settlement. ===Vanguard Home=== <small>''created by That Darn Catfolk Pilot''</small> Founded by shipwrecked Akadmee students who were on a field trip, they discovered a massive artificial island complex designed by an earless archetect for unknown reasons. "Located at 34° 43′ 36″ N, 139° 23′ 45″ E and using a geothermal reactor for power as the artificial island floats some 800m above a volcanic island that was converted for the project by the Earless." The artificial island itself is anchored by multiple, hexagonal pillars coated with a unknown, shiny material that never seems to chip. The island itself is made up of hexagonal plates 1 kilometer in width, linked together by said pillars with a mass transit network integrated into the design. The city has a it's own recycling and 3d printing facilities, and can produce anything if the Kemo has the raw materials for it. Unfortunately the computer for the 3D printer is missing a lot of clothing information, only able to make clothing seen in the 1940's around the world. That and the musically inclined Akadmee survivors picked up a "Swing" style of music they perform at their parties. There are multiple large hydroponic farms that feed the community, large docks, and for the Akadmee survivors at the time, it felt like home. Enough to not want to leave. Other shipwrecked travelers joined the population here, as well as adventurous souls looking to find a new place to start. Vanguard Home corresponds to Mount Mihara near Tokyo. ===The R.I.G.=== <small>''created by anonymous''</small> The R.I.G. ( or The Rusty Iron Gizmo) is an old abandoned oil rig about 10 acres in size and several stories tall (the tallest point being the drill tower which also doubles as a watch tower and prime sunbathing area). The R.I.G. is divided into three sections, The Oil rig, the Moho power-station/mine, and the Living area/Dock. The Living area functions both as the RIGs Loading area where ships can dock to load/unload cargo and living area for its inhabitants. The living area features a small hydroponics bay where all sorts of fruits and vegetables can be grown as well as some quite spacious living quarters and recreation rooms. The Loading area Features a crane to help load and unload cargo to and from the loading bay. The loading bay also doubles as a maintenance bay where various repairs can be made to both ships and to the machinery on the R.I.G. The Moho section provides power to the RIG and harvests minerals from the moho layer of the earths crust. It is also contains fabricators which can extract the mined minerals and create all sorts of useful items from building material to computers (provided it has the blueprints for the item of course). The Oil rig is a oil drill and refinery that extracts oil from underneath the ocean floor and refines it on the RIG. The refined oil can be used to power backup generators should the Moho power-station fail, be used in the fabricators for the creation of plastics, or used in the engines gas powered machines. The RIG is entirely self sufficient and mostly automated, able to fabricate anything it may need from spare parts to food. Located in a remote and mysterious part of the ocean known as The Deepwater (present day Mariana Trench). The R.I.G. is mostly unknown except for a select few who've accidentally stumbled upon it. It is helped maintained by small spider like maintenance robots that traverse the RIG making necessary repairs(or help in creating new sections of the RIG if given orders to do so). Currently used as a base by the Dread Pirate Roberta and the Teknomancer. ===Pero Pero=== <small>''created by anonymous''</small> Pero-Pero has always been one of the major settlements along the trade routes, accessible from Waterbus Stop 10, home of the famous BoS Burgers. A canine founded town, its population remains heavily canine to this day. Because of this, it is more organized and machinated than most settlements. Which isn't to say its a drab military compound, only that waking up before noon isn't seen as strange and your solar panels are more likely to be functioning. In fact, the origins of the phrase “This place has gone to the dogs” being used to describe a heavily organized or scheduled village has its origins in the settlement of Pero-Pero. Of course, their affinity for tech means that Pero-Pero parties as hard as they work. Their laser-light electro-fests are legendary. Furthermore, the people of Pero-Pero are rather affectionate, even by canine standards. A customary greeting in Pero-Pero is a hug and kiss on each cheek. ===Diver's Bay=== <small>''created by anonymous''</small> Diver's Bay has no known creation date and no codified history. The mobile settlement is made up of roughly 100-200 ships and floating buildings and one enormous hodgepodge of steel, glass and plastic that started life as six oil rigs welded together. This structure serves as a combination power plant, water purification plant, dock (dry, and wet), bazaar and center of government. (Or what passes for one in Diver's Bay anyway.) The Settlement is run by 3 families (1 nekomimi, one inumimi, and one usagimimi) with 3 clans that specialize in dealing with technology, business, and combat concerns. Diver's Bay wanders the world, never staying in one place for long. They search for new diving spots, making the City Hub larger and larger as time goes by. Occasionally ships, sometimes in large groups or small ones will break off and wander away. (either to found a new town or to seek their fortune) but they're usually replaced rather quickly by adventurers who are searching for that next big score. ===[[Red Rock|Red Rock]]=== <small>''created by Partisan Thermite''</small> Red Rock, also known as "The Red City" is a rather large and prosperous city with a population of 240,000. The Red City is built on top of an ancient flooded city out of sheet metal, rusted vehicles, and peeling shipping containers. Despite the ramshackle appearance, the city is actually quite advanced with a centralized power grid and an efficient purification system. There is also a port, a central bazaar, and several hydroponic facilities dispersed throughout the city. All power is generated by solar panels. The government is a very transparent democratic socialist coalition, with virtually no corruption. Speciesist expression is prohibited, and all enterprise is owned and controlled by the Red Rock. Poverty and wealth inequality is virtually nonexistent. However, the Red Rock has a dark secret. Below the canals and aqueducts of the city lies an ancient, submerged city. Not much is known about the city other than that the name was "Belgrade," and metallic metallic monsters patrol within these ancient halls. These aberrations wander the ancient, flooded city ready to eliminate any adventurer that dares to enter. However, there are whispers of ancient technologies and treasures waiting to be discovered.
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