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=Stats= There are four stats in Mosaic * '''Brawn''' - Physical strength and stamina Determines Attrition and is used for many mundane skills and some physical attacks. * '''Finesse''' - Dexterity and agility Used for initiative rolls, Dodge checks, mundane skills and some physical attacks. * '''Intellect''' - Mental ability Basis for skill points, starting runes, and starting masteries. * '''Spirit''' - Empathy and supernatural awareness Determines Power and number of anchored spells. At character creation, each of these stats are rated at d6, and you have two points to increase them. In addition, with GM permission, you may reduce a stat to d4 in exchange for an additional point. Stats increase in dice size as follows- d4, d6, d8, d10, d12. Without GM permission, you may not raise a stat to d12 at creation. If a rule refers to the Value of a stat, use the highest value of the dice (i.e. 4 for a d4, 6 for a d6 etc) You also have three pools of points: '''Power''' is equal to 6+(Spirit*2) and is used to fuel your Runic Magic. Generally, Power is regenerated after a moderate period out of combat (10 minutes), and does not replenish naturally within a fight. '''Wounds''' is equal to your Brawn value. These represent your well-being and are lost to serious injury. If your wounds fall to 0 or below, you are knocked unconscious, and additional damage can kill you. Wounds heal at a real-wold rate, when unaided. '''Attrition''' is equal to double your current Wounds score, and represents your ability to shrug off attacks and endure physical hardship without undue harm or difficulty. Attrition is replenished at a rate similar to Power.
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