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Sorcerer (Warhammer 40,000)
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==Overview== For the most part, Sorcerers see themselves as great discoverers of arcane knowledge, studying the Warp from a perspectives that the foolish worshipers of the [[God-Emperor of Mankind|Corpse God]] deny themselves. They often lead warbands of other Chaos followers, as sorcerers can be just as charismatic and powerful as a [[Chaos Lord]]. While they certainly can be scholars or warlords (or both), the dirty secret of the Sorcerers is that they are just as much pawns of the [[Chaos Gods]] as everyone else. [[Magnus the Red]] (and all of the [[Thousand Sons]]) learned this the hard way during the [[Horus Heresy]], when the Rubric of [[Ahriman]] turned all non-[[psyker]] Thousand Sons into [[Rubric Marines]]. It should be noted that a Chaos Sorceror can wear [[Terminator Armour]] if they feel like it, just ask [[Nemeroth]] about it. But most often than not, they usually stick with their own stylized pattern of [[Sorcerer's Power Armour]]. What ''is'' standardised however, is that all of them carry a [[Force weapon#Force Staff|Force Stave]] as their primary means of unga bunga-ing their magicks, and carry a [[Bolt Pistol]] in case they lost their magic murder wands. Some....eccentric Sorcerors are also know to wield [[Lightning Claws]] or [[Power Fist]]s if things got too hectic. Some may even opt for the elusive [[Daemon_Weapon#Warp Blade|Warp Blade]] to counter enemy psychic attacks. So the actual armoury of a Sorceror can be diverse ''in theory''. On tabletop, however, [[Derp|they just got their staves and bolt pistols unfortunately.]] [[Tzeentch]] is often considered the patron Chaos God of Sorcerers, as arcane knowledge (and [[Just As Planned|manipulating pawns]]) is part of his purview. [[Nurgle]] and [[Slaanesh]] also have Sorcerers within their ranks, though not to the same extent as Tzeentch. [[Khorne]], on the other hand, usually hates them (in fact, they cannot take the Mark of Khorne in-game), but he may make an exception for particularly bloodthirsty [[Sindri|psykers]], like [[Azariah Kyras]], and he probably has the biggest rage boner ever for [[blank]]s. ([[Skub|Unless you count]] [[Malal|he who shall not be named...]]) It is worth noting that while most sorcerers are psykers, and a psyker's natural affinity with the Warp does give them a better advantage, not all sorcerers are psykers and certainly not all psykers are sorcerers. Sorcery leans more towards ritual and using mediums to manipulate the forces of the warp (like cursed artifacts, demonic symbology, and pacts), rather than sheer mental power; if Khorne actually opposed all psykers *and* all sorcerers, it would be basically impossible for Khornate cults to summon their patron's daemons. Khorne can make his followers and daemons immune to psychic Warpcraft, but probably not Sorcery given that would negate an entire fourth of Chaos and he'd have instantly won the Great Game...or he already did win due to this but the Warp's fuck-reality shenanigans messed with exactly ''when'' he won. [https://www.youtube.com/watch?v=wxL8bVJhXCM If you watched Darth Vader's walk-in-the-park ending scene in Rogue One] then you have a decent example of what it is to stand up against an average fluffwise Sorcerer (its close, but a real 40K sorcerer would involve more warpfire, doombolts and telekinetic dismemberment), indeed, even in the Dawn of War series most Guardsmen squads would get mowed down by a Sorcerer without him suffering any serious scratch. ===Uncommon Types of Sorcerer=== *'''[[Exalted Sorcerers]]''': A promotion of sorts exclusive to the Thousand Sons. They're the head-honchos among Sorcerer cabals and tend to have their own Silver Tower. *'''[[Malignant Plaguecaster]]''': A type of [[Nurgle|nurglite]] sorcerer from the [[Death Guard]], despite Morty's bitching about it. They're one with the [[AIDS|"pleasantries"]] of Nurgle's Garden and make that fact known by sharing them with anyone in the vicinity. *'''[[Master of Possession]]''': A sorcerer specialized in both the summoning and binding of [[Daemons]]. They're the ones who make a filthy heretic into a [[Possessed]] or work alongside [[Warpsmiths]] to create daemon engines of all kinds. *'''[[Infernal Master]]''': A Thousand Sons Sorcerer of makes use of demonic pacts and daemon famillars similarly to how the Thousand Sons made use of warp familiars during the great crusade. In addition to dressing with style, he is a psyker who makes many use of deals. Overall he is a nice addition to the lore and the tabletop.
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