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=5e PC Stats= Ironically, the ssanu are given a full player-charater writeup in the Codex Geographica II for D&D 5e, with the following stats: ::Ability Score Increase: +2 Intelligence, +1 Constitutiion ::Size: Medium ::Speed: 30ft, Swim 40ft ::Darkvision 60 feet ::Elder Spellcasting: You can only take Arcane Magic classes or subclasses with the Elder Sorcery designation. ::Psionic Potential: You can take classes or subclasses that grant [[psionics]]. ::Cold Susceptibility: When exposed to temperatures below 40 °F for more than 1 minute the you suffer disadvantage on all Strength, Dexterity, and Constitution ability checks and saving throws until you spend 1 minute in warmer temperatures. ::Ssanu Body: Due to the nonhumanoid shape of your body, you cannot use magical items based on leg-wear or footwear, such as boots or greaves. You can use humanoid medium or light armor that does not protect the legs, such as cuirasses or breastplates but not plate mail. If you wear armor that protects more than the upper torso, you reduce the armor’s base AC by 1 to a minimum of 11. Additionally, you are resistant to poison damage and have advantage on all saving throws to resist the poisoned condition. ::Ssethric: You are considered both ssethric and monstrosity for the purposes of spells and feat accessibility. ::Master’s Control: As a bonus action you can suppress the Ss’ressen Frenzy of [[ss’ressen]] within 60 feet of you. The frenzy continues to be suppressed for one hour after the ss’ressen leaves your presence. ::Prodigy: All ssanu possess some level of arcane or psionic training. You learn one cantrip from the elder sorcerer spell list or one psionic power of your choice. Your manifesting and spell casting ability score is Intelligence. You are also gain proficiency with both the Arcana and Psionics skills. :: Reptilian Features: Other races find it difficult to read your facial expressions to determine your intent. Non-ssethrics suffer disadvantage on all Wisdom (Insight) checks when attempting to discern your intentions. ::Natural Armor: When you aren’t wearing armor, your AC equals 12 + your Dexterity bonus. You can wield a shield and still gain this benefit. ::Natural Weapons: You possess a bite attack that deals 1d4 piercing damage and are considered both a finesse and light weapon. Upon reaching 6th level the damage of your natural attacks increases to 1d6 piercing damage. ::Nationality: You must be from the Ssethregoran Empire. ::Languages and Literacy: You speak Ssethric, Eloran, and Ss’ressen. You also speak a number of additional languages equal to your Intelligence modifier. You are literate. [[Category: Monsters]] [[Category: Dungeons & Dragons Races]] [[Category: Arcanis]]
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