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==In Team Yankee== The T-64BV is another MBT to help fill in the narrow gap between the [[T-64]] and the [[T-80]], maintaining the proud tradition of rendering the [[T-72]] (in this case the [[T-72B]]) completely obsolete. Effectively, it slaps ERA on a T-64, meaning you get the armor and ERA of a T-72B combined with the advanced stabilization of the T-64, making it a relatively potent vehicle for a decent cost. The main reason you're gonna bring the T-64BV over other vehicles is the armor. For considerably less than 6 points per tank, you're getting FA18 SA10 TA2 with ERA. This means you're relatively durable to even AT 22 cannons, and are effectively immune to NATO 105mm. From the side you're safe from all autocannons except the [[Marder II Zug|Marder II]] 50mm, which you save on a 3+, and SA16 against HEAT means 90% of the infantry in the game can't really stop you from rolling over them. This allows you to function as something of a cheap assault tank, letting you use your raw armor to assault and bully enemy infantry off of objectives. Not a bad setup for a 6 pt tank! Despite the extra weight, the T-64BV is no slouch compared to its lighter sibling. It still brings the 14" tactical we all know and love, and while the dash speeds aren't as fast as their NATO opponents, they'll get you where you need to go. The cross check of a 3+ is average and will leave a tank held up every time you cross something, but doesn't hold the tank back. The cannon is the 125mm 2A46 once again, a solid all around cannon, with AT 22 and Brutal. The main problem is the RoF 1/1, which means you'll need to mass tanks to deal with hard to kill threats. This is somewhat harder due to your higher points cost, but can be alleviated with cheaper firepower in the form of BMPs or artillery. Just like with all PACT tanks, these aren't meant to function alone, but rather a part of a greater whole, supporting and supported by infantry, IFVs, and artillery. 3 tanks is 16 points, and every tank beyond that is another 6.
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