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TURBO: A Fighting Game RPG
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== The System == TURBO uses the good old "Pass or fail" mechanic with D6's. When one player attacks another they roll their attack and defense pools accordingly, 4-6 is a pass and is counted up. Then the players mark down on their "Momentum Track" what attacks and defenses they use, each one having offenses or defenses they get through or shut down. the opponents then reveal the cards to each other and take damage and adjust accordingly. The entire system is designed to be fast and easy to run, and does a pretty good job at it.
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