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==Patterns== There are two variants of the Taurox: the Taurox itself, and the Stormtrooper exclusive Taurox Prime. ====Taurox==== [[File:Taurox2.png|300px|right|thumb|Oh Shit! We accidentally shot Dave when he was trying to get out of the side door!]] The vanilla Taurox is available as a dedicated transport for regular Imperial Guard units. This vehicle looks a lot like an Ork [[Trukk]] and is basically a big [[Metal Boxes|Metal Box]] on top of four smaller [[Metal Boxes]]. Compared to a [[Chimera Transport|Chimera]], the Taurox is faster and has somewhat more firepower and range with its twin-linked [[Autocannon]]. Meanwhile the Chimera is slightly tougher, it can carry 2 more passengers, it can take upgrades from the Vehicle Equipment List, and it is an Amphibious vehicle (not that the latter really makes much difference in 8th/9th). This means that the Chimera is slightly better for short ranged Guard since it's less likely to get destroyed as it rushes towards the enemy, while the Taurox is better for supporting a shooty Guard army since a twin-linked [[Autocannon]] will ''probably'' deal more damage than a [[C.S. Goto|Multilaser]]/[[Heavy Bolter]] combo, especially at ranges over 36". If the Taurox is able to use its speed and firepower to support its squad while keeping the enemy safely at arm's length, that's probably where it's happiest. Alternative take: These are excellent little vehicles for melta-vets to spring out of. The vehicle's 14" move lets them get just that little bit closer than they might otherwise have been able to, which ''hopefully'' leaves them in a better position to get within prime melta range (assuming the vehicle isn't shot out from under them before they can deploy). In terms of the model kit itself, there are two ways to mount the autocannons of a Taurox: either on the sides, or on a turret. However, any git with a lick of common sense will have them in the turret. Not just because the concept of shooting past the passenger doors is stupid (though it is), but because the idea of having fixed weapon mounts on a vehicle is ''fucking retarded''. Who in their right mind would choose having fixed guns that can neither elevate nor depress, nor traverse left or right, when you could have a full 360 degree arc of fire? Spoiler: Literally no one. Like most Imperial Guard vehicles the Taurox and its sister variant, the Taurox Prime, can be equipped with either a pintle-mounted Storm Bolter or a Heavy Stubber. At only 2 points for either option, there's really no reason not to take one. ====Taurox Prime==== [[File:Taurox.jpg|350px|thumb|right|A Taurox Prime. High enough that [[Dreadknight]]s can use it as cover. Also, note [[/v/|Captain Price]] in the hatch.]] This is only available to the Stormtroopers. It's basically a version of the Taurox with a twin [[Hotshot Volley Gun|Hot-shot volley gun]] in place of the Autocannons (you can swap back to the Autocannon for some points, of course) and a [[Taurox Battle Cannon]]. The Battle Cannon on the Taurox is a mini version of the [[Battle Cannon]] on the Leman Russ; being 48" S7 AP-1 Heavy D6. It can be further swapped for a [[Taurox Gatling Cannon]] (having 20 shots at Strength 4) or a [[Taurox Missile Launcher]] which is basically the [[Typhoon Missile Launcher]] that Land Speeders get. In addition, it's manned by Stormtroopers instead of the regular Guard so it has BS 3+ instead of 4+. The best gun loadout is probably the hot-shot volley guns, Gatling Cannon, and auxiliary [[Storm Bolter]]; you get 30 S4 BS3+ shots at 24", which the vehicle can close to with ease; this is excellent for anti-infantry duty. The autocannons and Battle cannon are better against light vehicles, but the Taurox Prime doesn't quite have the toughness to trade shots with enemy armor; it's better suited to lightning-fast strikes against infantry and other soft targets. The Taurox Missile Launcher is very impressive, and can fire either 2 Krak missiles or 2 Frag Missiles doing the damage that you'd expect; this gives the Taurox Prime the ability to punch above its weight class, but it's 30 points. You might think this is overpriced, and it is. A Taurox Prime with a Missile Launcher, twin Autocannons, and a Heavy Stubber comes in at 134 points, which is only 3 points less than a plain-Jane [[Leman Russ Battle Tank]], at a fraction of the survivability despite having roughly comparable firepower. But the truth is that in order to get the most out of a Taurox Prime, a wise player must use the vehicle's high speed to quickly deploy it and its squad to where they are most needed, and to where all that BS 3+ weaponry can make a difference. The ugly track pods will make new players mistake the Taurox for a tank, and it isn't; like the Chimera, it's an IFV, and one that's sacrificed durability for speed and firepower.
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