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==Overview== Techmarines often start as Marines with an aptitude for machinery; if they attract the notice of their Chapter leadership, they may be sent to [[Mars]] for a number of years to train with the [[tech-priests]]. After their training is complete, their armour is modified to fit their new [[Miscellaneous Weapons#Servo-Harness|servo-arms and backpack]] and is usually painted red to show allegiance to the Mechanicus - leaving only the [[pauldrons]] to display the Chapter colors and badge. This sets them apart from their battle-brothers and means they are not often completely trusted, though to technophilic Chapters like the [[Iron Hands]] it is a badge of honour. When they return to their Chapter, Techmarines join their Chapter's Armoury and maintain the Chapter's vehicles and weapons. In some Chapters like the [[Salamanders]] all Marines know the basic maintenance procedures for their equipment, leaving the Techmarines free to work on more exotic weapons and war machines. Other Chapters trust them less. The [[Dark Angels]] and their successors, the Unforgiven, tend not to allow them to learn the horrible truth about [[Luther]] and [[Cypher]], or the secrets that their Primarch was entrusted with at the start of the Crusade simply because they have split allegiance with Mars. Among the [[Space Wolves]], Techmarines are called [[Iron Priest]]s, and will noticeably ''not'' paint their armour red, leaving it grey. The Iron Hands have two types of Techmarines. The first are Iron Fathers, who oversee the more "spiritual" aspect of the machine, like a Mechanicum version of Chaplains. The second rank is Ironwrought, who are full Techmarines. A Techmarine's [[Artificer Armour]] is also modified to help work with his cybernetic enhancements. His armour bears the rust-red colours of the Adeptus Mechanicus, but his Chapter badge is kept and displayed on one of the shoulder guards, so as not to piss off the armour's machine spirit, like the Death Watch. Techmarines are also able to wear [[Miscellaneous Weapons#Servo-Harness|full servo-harnesses]] as aforementioned. These are basically huge harnesses armed with [[Servo-Arm|robo-arms]], [[Plasma Cutter|plasma cutters]], and [[Flamer#Flamer|flamer]]s. If they are from the [[Deathwatch]] they can be equipped with the unique [[Miscellaneous Weapons#Breaching Augur|breaching augurs]]. Their usual weapon is a [[Power weapon#Omnissian Axe|Power Axe with the Adeptus Mechanicus symbol on the head,]] as both a symbol of rank and as a weapon. Techmarines can also be accompanied by a retinue of [[Combat Servitors|Servitors; Gun Servitors, Combat Servitors, and Tech Servitors.]] But in particular, techmarines have a fondness for [[Cyber-Altered Task Unit|CATs]]. Many a techmarine will spend their spare time building small hordes of Cyber-Altered Task Units, looking forward to the day when they can test them on the battlefield. For more non-military matters, each Techmarine is known to own a [[Pleician Tome]] to record down and memorise every single part of the Machine Spirit. '''[[Warpsmiths]]''' are their evil counterparts among the [[Chaos Space Marines]] as well as [[Death Guard]]'s variations, [[Biologus Putrifier]]s and [[Foul Blightspawn]]s. [[Primaris Marines]] also get their own version of Techmarines which come equipped with the special [[Forge Bolter]] and the equally rare [[Grav-Pistol]]. According to [[Amberley Vail]], in terms of personality, there is a strong tendency for them to be "somewhat eccentric at best" and as a result, chapters tolerate techmarines deviating from norms a bit. (Example of such deviance: Becoming friends with a human and eventually having sparring sessions with said human).
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