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Vargard Obyron
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== On the Tabletop == On the table, Vargard Obyron is a force to be reckoned with; he has all the resilience of an [[Necron Overlord|Overlord]]/Lord ([[Sempiternal Weave]] bitches!), his personal weapon of choice is the same Landraider-opening Warscythe most Overlords use, and because he IS the definition of a Close Combat Lunatic he has a very high Weapon Skill. Despite Obyron's comparatively low initiative, the power weapon nerf has made him even more devastating. His 'Cleaving Counterblow' is able to make a grand total of 9 (10 if charged or using the Counter-Attack rule - Courtesy of Zahndrekh!) attacks, because of this he is likely to tear most TEQ and [[MEQ]] apart. This being restricted challenges is kind of a downer, but his ability to massacre sergeants and [[Nob|nobs]] far outweighs his points cost, and the remaining wounds after his challenger is bisected by him are carried to his unit. Obyron also has a special Veil of Darkness called the 'Ghostwalk Mantle', which operates exactly like the Veil of Darkness in the 3rd Edition (He can teleport anywhere using the Deep-Strike rule, does not scatter if he arrives within 6" of Zahndrekh and can also teleport out of combat in his turn, rather than attack). Should Zahndrekh be in combat with an enemy unit, Obyron uses his 'Ghostwalk Mantle' to appear right next to him in combat, talk about loyal! Obyron and Zahndrek make a very statistically solid pair: Zahndrekh can tank anything capable of ignoring 2+ armor, and anything that can't is meat for Obyron. Meanwhile, Obyron is precisely the right person to benefit from Zahndrekh's buffs. === In 8th Edition === 8th Edition saw a retooling of his rules. Cleaving Counterblow now means that he can keep fighting for one fight phase even if he is killed during it, all units within 6" of him can reroll morale (re-roll wound rolls of 1 in the codex), the Ghostwalk Mantle still works the same and when he's within 3" of Zahndrekh he can turn wounds on his Overlord into mortal wounds for himself on a 2+. Obyron is still a beast in combat, even with his number of attacks being gimped: 3 attacks (4 in the codex) at Strength 7 AP-4 D2 is more effective against large and tough units this time around rather than him being the horde buzzsaw of before. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Characters}}
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