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== The Game == Fun fact: People actually think, this is a strategy game. '''It is not.''' It is a numbers simulator with a overlay of moving units around to confuse people. Both games are designed to have Great Britain always as the worlds Big Dog, so don't even try to surpass it. There has to be a '''major''' fuck-up happening, if GB is not the Number 1 on the scoreboards and short from cheating, it's impossible to boot it out of top 3. Victorias are also considered as one of the most railroaded games by Paradox, since GB will be always Nr. 1, the Union will always beat up the South (the American Civil War is hard-coded to happen, don't try to avoid it) and Prussia will rape the shit out of Austria and be the GROßDEUTSCHLAND! On the other hand, those are the only Paradox games where it is not possible to make a world conquest, because the way the AI reacts to agressive expansion and how war goals operate. Instead, to win, you have to invest in things that give the most "prestige" and get caught into military build-up race for the sake of flexing muscles, rather than fighting wars. Victorias are also the only Paradox games where even in unmodded state, playing tall is not only possible, but encouraged on every step. Combat tends to get ugly, with WW1-style meat-grinder being a normal result and you should avoid it at all costs, unless the other side is armed with spears and swords. Speaking of meat-grinder, AI absolutely doesn't understand the concept of attrition or using any other force than all it has, so you can expect total, global mobilisation when, say, Brits decide to conquer some backwater in the Himalayas, shipping troops from all the far corners of Earth and quarter of them dying due to lack of supplies. But if you are major weapon producer, this is going to earn you piles of monies in no time. The main body of the game is the economical-political part. You have the industrial revolution kicking in and this changes the whole world economy, as well as start making the peasants think for themselves once they have some free time and ask for elections, while aristocrats and artisians are opposing any kind of change on principle. For various reasons, the game can also end up being straight [[/pol/]] stuff, considering one of the main driving force in it is nationalism and construction of national identity as a way to justify or allow various actions. You are guaranteed to end up angered one way or another, regardless of where you are on the political spectrum and what model of economy you consider valid. Oh, and don't forget fighting a bloody, brutal colonial war, because your economy absolutely '''must''' get that cattle or timber to survive and there is none left on the market once the big dogs did their shopping. No, not gold, oil or iron. Timber. Economic downrun is your worst nightmare, since unemployed and poor people are going to stage revolt or even a full-blown revolution, setting up their own government - and it's rarely something good nor a game over. Only to recommend if you have a huge numbers-boner, 'cause that is what the game is in its core about. <s> Due to general complex nature of the game as such and the fact it has to be finished prior to release with no room for DLCs, it's unlikely modern Paradox will even think about making Victoria 3. Which is a good thing.</s> Nevermind, it is coming; https://store.steampowered.com/app/529340/Victoria_3/
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