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==Overview== [[Image:BLVind.jpg|300px|right|thumb|A [[Chaos]] Vindicator, when daemonically possessed, is also known as [[rape]].]] The Vindicator is one of those vehicles that doesn't seem terribly good until you actually see it in action. To many newer players, the Vindicator is extremely deceptive; its short range (24" - same range as a [[Bolter]] or [[Lasgun]]) means it fires infrequently compared to more conventional tanks, its armor on everything except its front is meager, and its "A Rhino With a Gun" appearance tends to draw people into a sense of security. In truth, however, it's potentially the most threatening vehicle on the battlefield if used correctly; one single shell from it can completely change the outcome of a given mission by turning a high-value target or squad into a crater. In general, the Demolisher Cannon the Vindicator fires - a Strength 10, AP2 Ordnance Large Blast weapon - will come remarkably close to earning the Vindicator's points cost back with one shot. If it can survive to fire off multiple shells, the amount of punishment it can crank out far exceeds many other vehicles of its points-cost. e.g. oh, look is that a squad of Honour guard including a captain? *BLAM* No. Terminator armour? *BLAM* No. Perhaps best of all, 7th edition vehicle rules buffed it. Glancing hits no longer cause Crew Shaken/Stunned. While experienced enemies could stunlock your poor Vindicator in 5th edition and keep it from ever firing a single shot for the whole game, 7th edition Vindicators can actually get a shot of its own off. And anything that tries to trade hits with a Vindicator is going to end up dead in very short order (at least until the Vindicator runs out of Hull Points). Furthermore, with no more halving strength on partials against vehicles, Vindicators now can demolish multiple tightly-packed vehicles in one shot, so even a deployment of this tank can discourage [[Imperial Guard|certain]] [[Tau|armies]] from building tank walls to mess with your LoS and pathing. [[image:DeimosVindicator.jpg|300px|left|thumb|Deimos Pattern Vindicator]] Inexpensive, powerful, and incredibly dangerous to ignore, its main drawback is that it's a colossal fire-magnet and that enemies experienced with them will [[DISTRACTION CARNIFEX|devote ''enormous'' amounts of firepower to the Vindicator's removal]], or spend the entire game doing their damnedest to get the fuck away from the things. Its fragile side and back armor means that it usually is fairly easily disabled and/or destroyed if outflanked, though the Repair rule can somewhat mitigate cases of the latter. The [[Blood Angels]] [[Rape|Vindicator is a Fast Tank.]] It no longer has a good chance of exploding vehicles with a single shot in 7th, so it actually trades poorly with predators and other dedicated anti-tank tanks. Also, 7th Edition allows pre-measuring, so you can measure where the optimal spot to place each large blast is without having to worry if it's out of range. As of 8th edition, the Vindicator is... meh. The disappearance of templates really hurt it. The Demolisher Cannon now has 1d3 attacks (1d6 against larger units), that must hit, wound and deal 1d6 damage individually. Lucky rolls will allow you to put the hurt on something, but it too random to be reliable, and the Vindicator is outclassed by other units at tank-busting/heavy infantry-shifting. On the other hand there is a nifty stratagem for both chaos and loyalist marines that lets you drop, a what is effectively, a six inch template if you have three of the things together. This template lets you roll a d6 per unit effected, and on a four up drops 3d3 mortal wounds on them with a plus one to the role for big model count units and a minus one for characters. This can spell one really bad day for a big infantry blob that's hiding something *cough* *cough* AM command squad *cough* *cough* ork bubble meks. [[What|The downside to using this is that it will cost you over 400 points and an upwards of 170 dollars cash to pull off this stratagem.]] Most players usually won't have three Vindicators for their army. (The Linebreaker Bombardment strat and killshot strat were removed in 2019, along with other 3 model stratagems. But the Vindicator has 1d6 shots now.) Come 9th edition, and the Vindicator benefits from the new vehicle rules and the addition of the "Blast" keyword. It can now fire while engaged, although it cannot fire the big gun against any unit engaged with it, and that D6 shots becomes a minimum of 3 against any unit with 6 or more models, and 6 against any unit with 11 or more. It's still not up to the strength of its glory days, but it can still put out some serious hurt.
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