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==/tg/ relevance== {{topquote|War in its ensemble is NOT a science, but an art. Strategy, particularly, may indeed be regulated by fixed laws resembling those of the positive sciences, but this is not true of war viewed as a whole.|[[Fulgrim|Antoine-Henri Jomini]] in his military treatise, Précis de l’Art de la Guerre (Summary of the Art of War)}} [[Warhammer 40k|Are]] [[Warmahordes|you]] [[The Lord of the Rings Strategy Battle Game|seriously]] [[Warhammer Fantasy Battle|asking]] [[Horus Heresy|that]] [[BattleTech|question]] [[Bolt Action|here]] [[Flames of War|of]] [[Team Yankee|all]] [[Beyond the Gates of Antares|places?]] Barring any horror, mystery, civilization-building, RPG, and puzzle tabletop games, you’re more likely than not to find a tabletop game focused on war. Hell, the earliest version of modern tabletop [[wargaming]] came from military war games using set miniatures pieces and military unit markers for strategists to sharpen their tactics with wargaming skills. Even their board game relatives of checkers, shogi, chess, and go all have military strategy overtones associated with them. And ironically it’s still a practice that continues to this day despite the proliferation of [[Video games|software simulations]] and [[LARP|live fire]] [[RPG|training exercises]]. Both with hypothetical scenario exercises for governments and think-tanks to ponder before updating their foreign policy and tactical doctrine or for private service members finding some peace and quiet from painting miniatures before marching them to war.
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