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==Faction Overview== These guys are so nuts, or their shamans are, that some of them eventually make their way to the Eightpoints and start smashing heads. That's it, really. One of the cheapest to do, as it revolves only on the Savage Orruks, including the Big Stabbas. They move quickly into fights like Ironjaws but rely on Fanaticism, numbers, ranged weapon over heavy Armour and strength. ===Pros=== *'''Adaptable:''' Plenty of ways to get close with your melee fighters, ways to make your guys tougher, adequate shooting (hey, they're insane orruks, what do you want?), and reasonable cost means you're generally bringing an all comers warband that's actually going to do well against ALL COMERS. *'''Wounds:''' Orruks are beefy. Orruks that are insane and hopped up on Waaagh! energy are also beefy. The average to below average toughness is made up for by the fact that your basic dudes are 15 wounds, and your REAL heavy hitters are 25-30 wounds each. *'''Easy to play:''' The combination of the above two, and no really outright complex/shenanigan-arry rules means Bonesplitters are a pretty forgiving warband to play. Your guys aren't likely to be steamrolled, and good playing is rewarded just as much as poor playing isn't hurt. *'''Cheap:''' Ok, let's talk about this. Bonesplitters are a small faction in AoS. Basically 2 boxes, and some heroes. Thanks to this though, you can get EVERYTHING you need for a motley crew of naked insane Orruks from a single box. All the pieces are there! Make yourself 5 of each type of boy, a banner dude and 2 big stabbas from the one 20-man box, and you have a fully kitted out warband with more options than you can shake a bone at! *'''Arrows boys:''' Who doesn't love orky shooting? Joking aside about the lackluster power of these guys, what should never be overlooked in Warcry is the power of ranged combat. Spears, arrows, anything where you can have a guy outside of combat range and still plinking off wounds from your opponent? Invaluable. They're also relatively cheap points-wise. ===Cons=== *'''High Value Targets:''' Because of a few aura-type abilities, you really need to keep your Bone Totem and Leader alive. your Big Stabbas, despite being 30 wounds, are likely to get focused as well. *'''Low Toughness:''' Despite ways to boost it, your guys are mostly going to be T3. Which in Warcry translates to taking a lot of damage from average to heavy hitting attacks. Keep in mind your opponent when playing, and you'll be fine. *'''Low Base Damage:''' Shield Boys and Arrowboys, your cheapest and often primary units, both have a 1/3 damage spread, with not a lot of attacks. Meaning you have to either use them to clean up already damaged foes, or tie high value targets in place for your Morboys to mop up.
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