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==Why Play Necrons== If you enjoy crushing people's hopes and dreams, then Necrons are for you. Necrons are effectively tomb kings in space. Undead robots with a somewhat Egyptian flavour and a reasonably unique style (by GW standards anyway). What is there to not love? Oh, and they aren't Marines. Honestly. Ignore their WS/BS/S/T 4 statline and their S4 AP5 Rapid Fire guns, they totally aren't Marines (though Immortals have a 3+ armor save, although their guns are better). With recent editions adding transports and special units Necron mobility should not be underestimated, as such failure regularly catches unwary foes off-guard. From 20-man warrior blobs that can teleport across the board (without scatter if the Zahndrekh-Obyron combo gets rolling); mass skimmers; highly effective jet bikes; Wraiths, beasts with T5 W2 and a 3++; to the quickest transport in the entire game, the Necrons have lots of options to throw off the 'slow-moving gunline' assumption many players label them with. Many of these movement options allow unpredictable and unique ways to slip past your opponents or redeploy mid-game (including the famous Monolith's deep-strike-dimensional-corridor combo), leaving half an enemy army with no targets while simultaneously stepping in to deliver a killing blow to the other half. And let's not forget that the Necron models look really nice, you have enough unit variety to pull off pretty much any style of play you want, and pretty much every unit can find a use in any army build without having to sink a ludicrous amount of points into them. Except C´tan; C´tan still suck. One day, one day... Ok, they are not that utterly bad, just mediocre, particularly when compared with everything else in the codex. You have some of the nastiest HQ and Elite units in the entire game (a Destroyer Lord is basically a jetpack monstrous creature), your special characters are mostly solid and times are good once again for the zombiebots. Pretty much the only thing you lack is a close combat oriented troop choice, but you have so many absurdly deadly melee units in most other sections that this may not even matter. You can still troll mech armies with Gauss rules, tearing off their hull points, at which point your now numerous anti-armor units can simply just walk up, say "problem, commander?" and finish the job. And [[Daemon|unlike]] [[Orks|some]] [[Tyranids|armies]] you don't have any excess amount of trouble with any specific kind of army whether they be mechanized or foot slogging; few and elite or numerous and blobby; shooty or choppy, you can handle them all. And you still hold the title of "most easily painted army ever." Also for players that really do love to drink their opponents' delicious tears, necrons have the largest number of troll-tastic units out of any of the currently of released codices. Shooting your enemies with their own vehicles, killing whole hordes with a single punch from a special character who CAN NOT DIE, formations with free enhanced Feels No Pain, when you absolutely positively must troll your opponent, accept no substitute. Playing Necrons is likely to make you lose friends, or get your gaming table flipped in great frustration by an angry opponent.
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