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==Why Play Adeptus Ministorum== [[File:SisterCodex-2020.jpg|thumb|Finally! Your actual rulebook. It looks fucking sick.]] Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armour was Papier-mâché, and the universe was populated by [[Ollanius Pius|manly motherfuckers]] instead of [[Kaldor Draigo|whiny power armoured Mary Sues]]. And with the sausage-fest that is the Imperium, an entire army composed of badass power-armoured women with nothing but a flamer and their faith is like a breath of fresh air. What's that? Inquisitors? Fuck your shit. Go play [[Grey Knights]]. These are blasts from the past, when everything was ecclesiarchal, the force org chart was 50% HQ, and the Canoness had a goddamn laser mace. You're going to win for the same reason you always have. You're the hardest, [[Neckbeard|beardiest]], motherfucker around and you've been pushing these kids' shit in since they had Pokemon lunch boxes. Welcome to the new hard mode. The Adeptus Ministorum AKA [[Sisters of Battle]] consists of the armies of the [[Ecclesiarchy]], bringing many colorful characters such as [[Battle Sister Squad|warrior nuns armed with flame throwers]], [[Ministorum Priest|priests wielding chainsaws bigger than themselves]], [[Seraphim Squad|gun-slinging angels]], [[Death Cult Assassin|disturbing yet sexy assassins]], [[Exorcist|pipe organ tanks]], and [[Penitent Engine|berserk killing machines whose pilots are driven mad by the need to redeem themselves]]. Do you like the idea of playing a mostly-female army of [[Paladin|paladins]]? Do you like the idea of [[Exterminatus|burning literally everything to the ground]]? Do you like playing an army that gets [[Warhammer 40,000/Tactics/Witch Hunters|renamed]] [[Warhammer 40,000/Tactics/Sisters of Battle|every]] [[Warhammer 40,000/6th Edition Tactics/Adepta Sororitas|edition]]? If so, this army's for you. Sisters have a bit of a murky history, their previous codices ranging from mediocre to nearly unplayable. Fortunately, this isn't the case any more. They were reasonably strong in the index, and the new Codex's revised Acts of Faith allow them to get the exact roll results that they need. ===Pros=== * You can (almost) always get the roll you want. * The best Imperial melee horde faction with proper buffs. * All sisters have invulnerable saves that can be bolstered to up to 4++. * Sisters have strong Convictions. * Sacred Rites are excellent bonuses you can choose or roll for, allowing a slight tailoring every game. * The Sisters have some of the most beautiful models in the entire game (barring a few uggo models.) Your army will look fantastic. ** The Adeptus Sororitas retooling gave our girls a brand-spanking new and up to date model line , with exactly one exception, Canoness Veridyan. Far more than can be said for many Chaos/Xenos factions, and even a few Imperial (sub)factions. Your Ministorum Auxiliaries though..... Not all of them were as luckey( Fortunately the important ones are fairly easy to proxy). ===Cons=== * Without embracing gimmicks, Sisters on paper are a cross between 'human stats' in 'Astartes wargear', but with the weaknesses of both. * "Not in Marine hands"; your S4 Boltguns just don't have the same punch after you'd tasted Space Marines' "Bolter discipline" and Doctrines. * Your Troops are going to be wounded on 2's & 3's constantly, even from other T3 armies (i.e. Eldar's Shuriken Catapult). Uncharged Plasma shots will wipe entire squads of sisters off the table, even with 4++ via 'Celestine Cathedral' tactics. * MEQs heavy forces and/or Horde Armies will have the advantage. Don't forget to bring along [[Deathwatch|friends]] [[Grey Knights|from the]] [[Inquisition]] and [[Assassinorum]]. * Without allies, your Flyer and long-range options are severely lacking (LoL, what Flyers?!). * If you do bring allies, you lose your sacred rites ability... Thank you GW, thank you. ** A single Inquisitor is the sole exception. * Sisters struggle to be competitive in tournament environments. They have a very 'high bar of entry' to overcome set by the "tournament gate keepers": Knights, Eldar Flyers and Space Marines lists (Marines being the most seen & hardest to overcome). ** Knights because sisters have one S9 weapon (and its a relic), Eldar Flyers because non-Valorous Heart sisters lack abilities to deal with the -2 to hit and Tactical Space Marines (one of the worst units in the Marine Codex) simply do everything Sisters do better; they shoot better, fight better and survive better... wana try taking on Chapter Master Smashfucker? * Many important wargear options needed to be competitive are now (Legends) only. * A 'non-in-game' related issue is highly detailed models for the whole range. You'll have to drag through the painting process and can't just go base-wash-dry to crank them out. (However, if you like painting and taking your time, these models will scratch that itch quite well, as you'll have plenty of detail points to work on.) * In a different but slightly related issue, most of the range is '''MASSIVELY''' over priced and really expensive. '''50 FUCKING POUNDS''' for '''1''' Exorcist. A Squad of 10 Battle Sisters costs the same as a Squad of 10 Intercessors (£35) but is just over half the points, so you need to buy the kit twice to have an equal point force and the Sister box '''[[Bullshit|HAS LESS SPRUES, SO USES LESS RESOURCES TO MAKE]]'''. The Sisters Rhino uses the same amount of Plastic as the Chaos Rhino, but has an extra £10 stapled onto the tag for no fucking reason. ** Now the Sisters are half way between a Horde and a Standard army so they will naturally be a bit more expensive to get into than something like Space Marines, and GW has been making things more expense all over the store, as of late (which is still bullshit by the way). BUT since all the Sisters got an update, it effects almost the entire line and this doesn't change the fact that the Sisters are still well over priced for what you get in the box. *Your anti-heavy game has a gap wide enough for a Stompa mob to comfortably stroll through. In melee and out to 12 inches you fare very well, but by 24 inches you have just overcharged Combi-Plasmas and Multi-Meltas readily available, and any further than that you have just Exorcists and Hunter-Killers. *Braziers Of Holy Fire and Psyker Inquisitors are your only real source of mortal wounds.
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