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==Why Play Deathwatch== [[File:Codex Deathwatch Cover.jpg|300px|right|thumb|Cover art for the 7th Ed codex. Yes, he has a Necron sword. Just plug in the batteries....]] The battle-brothers of the Deathwatch are the foremost xenos hunters in the Imperium. They are a black-clad brotherhood of noble warriors, bound by ancient oaths to defend Mankind from the alien, no matter its form. Hand-picked from the breadth of the Adeptus Astartes for their expertise in the slaughter of xenos threats, each of those who have joined the Long Vigil is a hero, tempered in the furnace of conflict and girded for battle with an arsenal of specialist weaponry. When the Watch Companies of the Deathwatch go to war en masse, there is no alien in the expanse of the galaxy that they cannot overcome. "Amongst a hundred men, there may be one fit for the Adeptus Astartes. Amongst a hundred Space Marines, there may be one fit for the Deathwatch."- Watch Captain Brand MacLir ===Pros=== *Spacemarines: If you like space marines, these are space marines... *Simple Paint Scheme: No sub-chapters in Deathwatch, just the one Black+Silver faction. Makes for a very easy paint scheme. *Improved Tactical Flexibility: Base Space Marines already Specialize in tactical Flexibilty, Deathwatch take it a stepfurther. Lots and lots of options. **Mixed weapon loadouts within your Troops units. **Pseudo Devastator Troops: Deathwatch Veterans with Missile Launchers/heavy Bolters **Biker/Terminator/Aggressor Troops and others: Kill Team troops allow non-troop for the second half of their unit, can then combat squad and effectively have 5-man troops outriders, terminator-troops, and so forth **Teleportation Stratagem for Infantry/Bikers/Dreadnoughts: For the many units that don't have/don't want to pay for a transport, you can now just deep strike them with a stratagem. *Hobby Flexibility: Really flexible chapter from a kitbashing/converting standpoint **If you assembled your primaris kit wrong and have a weird mix of weapons in your primaris unit that can't be taken in another chapter, no problem in deathwatch. Mixed weapons for everyone. **Deathwatch are drawn from every loyalist chapter, so if you have a bunch of marines from random chapters, no problem, they can all go Deathwatch. ***Depending on how much you care about the fluff, this could include chaos space marines. As long as they are black with the silver shoulder, they're just another Deathwatch Marine as far as most care. *<s>Codex is optimized for Crusade games.</s> ===Cons=== *Tough learning army: Too many choices, both in list creation and while playing. And the army needs you to remember everything to maximize it's potential. *Lots of Tempting Expensive Choices: Deathwatch armies tend to be low model count because of all the fun toys they can buy. *You're still Space Marines: still vulnerable to anything space marines struggle against. *Several Stratagems are enemy faction specific, so it can be disheartening feeling like you have less than others since 5 of the stratagems only apply when engaging a specific xenos faction. *Compared to a bunch of newer codexes in 9th, such as Chaos Space Marines or T'au, the Crusade Rules section is very lackluster. Newer codexes have an interesting mechanic to help grow your force (going back to CSM, you can expand your warband, make deals with the gods, ascend to daemonhood, etc.), and Deathwatch doesn't, making it feel very one-dimensional. Somehow, the official [[Your Dudes|"your dudes"]] faction of 40k is one of the least unique in the game.
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