Editing
Warhammer 40,000/Tactics/Kill Team(8E) Guide and FAQ
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=General= ==Which books do I need?== ===The Must Haves=== *'''The Core Manual:''' It is needed for every version of the game, and no other book replaces it, only adds to it. 100% essential. *'''Elites:''' An expansion but more than that. Unlike other expansions there is no "Elites" Game Mode, instead Elites is treated as part of Core by GW and the content inside is used in every game mode. This let them use it as a vehicle to vastly improve the balance of the game. Contains required content for almost every faction in the game and introduces [[Warhammer_40,000/Tactics/Kill_Team(8E) Imperium#Adeptus_Custodes_(Elites)|Custodes]]. Elites and the Core Manual are the 2 most important books to get. If you're cost averse, try out the game with the Core Manual first, but when you decide to get invested, get this book second. Don't listen to anyone that tells you Elites is power creep or unbalanced - it was actually a major balance fix and several factions went from garbage to decent because of it. ===The Rest=== *'''Annual 2019:''' Has all the rules for [[Warhammer_40,000/Tactics/Kill_Team(8E) Imperium#Adepta_Sororitas_(Annual_2019)|Sisters]] (new in the annual), [[Warhammer_40,000/Tactics/Kill_Team(8E) Chaos#Servants_of_the_Abyss_(Blackstone_Fortress)|Servants of the Abyss]] (reprint/update from the Beta and WD with new units), and [[Warhammer_40,000/Tactics/Kill_Team(8E) Chaos#Chaos_Daemons_(White_Dwarf_July_2019)|Chaos Daemons]] (reprint from WD) and includes extra wargear for primaris marines, a couple of badly needed updates for CSM, and has the non-beta version of the datasheets for the characters from Blackstone Fortress. Also collates almost all of the tactics from the various team boxsets that have since gone out of print and adds even more including ones for the core factions that never got a team box. (note, it doesn't have the zone specific tactics - see the /ktg/ tactics selector) Not vital unless you want to play those added factions (or CSM!), but nice to have if your faction didn't get a team box. Check out your [[Warhammer 40,000/Tactics/Kill Team(8E)#Factions|faction page]] and see what it adds for you. *'''Arena:''' The competitive game mode. Comes with boards, ruleset and missions for a competitive focused experience. Almost all tournaments use this as the basis for their packets. Even the tournaments with their own custom packets are pretty similar to Arena. If you're looking to play competitively you will need this. If you're not, it does add a lot of variety in mission options and an easy way to play without carrying a ton of terrain (the four killzones can be used for regular missions) but its not a necessity. *'''Commanders:''' Another alternate game mode. Fundamentally unbalanced. So fundamentally that GW threw up their hands and said that they're never going to try to make it balanced, and in fact released errata that made it worse. But still fun, still adds variety and the balance issues can be mitigated by the right mission selection. You only need this if you’re including the commander missions in your rotation. *'''Rogue Trader:''' A campaign book. You only need that if you want to play the campaign or if you want to play [[Warhammer_40,000/Tactics/Kill_Team(8E) Imperium#Elucidian_Starstriders_(Rogue_Trader)|Elucidian Starstriders]] or [[Warhammer_40,000/Tactics/Kill_Team(8E) Chaos#Gellerpox_Infected_(Rogue_Trader)|Gellerpox Infected]]. ==The missions are getting boring, what to do?== Stop just playing matched play book missions. There are loads more missions beyond those in the books, find the mission selector from the current /ktg/ thread and use it. It tells you where to find the missions. If it says "card" then go look in the /ktg/ MEGA mission folder. Also, try branching out into narrative missions. They’re just matched play missions that are not symmetrical. No they aren’t always fair but you don’t have to have an exactly 50% chance of winning to have fun. Almost winning a mission that’s an uphill struggle for you can be more fun. ==When will we get tanks and shit in KT?== Hopefully never. Use them as terrain, even make a special scenario with them if you want but they do not work as regular units. 8th has made vehicles incredibly resilient to anything except proper anti-tank weapons and those are far too rare in KT. 10x short range, no cover BS3+ Krak missiles only has a 53% chance of reducing a Rhino to 0 wounds. Now think about the factions that have hardly any access to weapons like that (e.g. Orks). If you still want a power trip, play Knights in regular 40k, it's about the same effect. '''But GW promised that ALL factions would be in KT. When do I get my Knight Armigers?''' Get help. Clearly you need it. ==Is Kill Team dead?== No. But yes. But no. 9th edition launched in 2021. This FAQ is for 8th Edition.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information