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== Why Play Solar Auxilia == Because you like [[Stormtrooper]]s but find their list hideously lacking in the vehicle department, and you like the Imperial Guard but not their 5+ cardboard save. But most of all, it's because you like <s>80's</s> 50's sci-fi tin men and this is the [[Militarum Tempestus]] 30k equivalent. Seriously, you're able to make a force with decent survival ability as well as the large numbers and fire-power of classic Guard, not to mention Commanders that can go toe-to-toe with a Space Marine Captain (or Praetor in 30k). Also, all our vehicles are better than the average IG ones, and that's modesty: better AV, Melta immunity and we can field some Superheavies as normal heavy options. Yes, we laugh at [[Imperial Armour#Volume Five - The Siege of Vraks - Part One|Vraks]]. Compared to their 40k counterparts, [[Solar Auxilia]] have a pretty versatile list. Where Guardsmen and Stormtroopers need orders, Solar Auxilia doesn't, making up with their special rules and wargear which is better because that doesn't need a Ld test. *Get Back in the Fight? Solar Auxilia Tercios wonβt break lines to begin with. *FRFSRF? Your Lasrifle's Collimators give you 2 shots at 150% range of a lasgun's. *Elimination Protocol Sanctioned? The Lasrifle's Blast-Charger lets you glance stuff to death. *Close Assault Doctrine Sanctioned? Some of our guys can '''become WS5 by holding hands'''. Speaking of melee, we have pretty competent melee units as well, with access to MEQ mulching Ogryns and incredibly cheap power axe troops which do rather OK at killing termy squads that cost 3 times as much. That said if you want to make a melee-centric list, assault transports are not found in this army. When compared to other non-enhanced human armies, Solar Auxilia can be summed up as ''"Back in my day; Better than yours"''. Thus, Solar Auxilia is [[Awesome|Pepperidge Farm in space]]. However, you'll need to [[Forgeworld|shit money]]. Seriously. If you're planning on running many Lasrifle sections (which you most definitely will) then you'll have to cough up Β£70 for a mere 100 points of your army. It also should be noted that it's miniatures were made and rules written by a single man named Edgar Skomorowski. So, just like Eldar in 6th edition, whose codex was written by a fanboy who played them since 2nd edition, this army allows ridiculously powerful combos, has OP stuff (FFS, Tempest Shells!) exclusive equipment of pure rape SOMEHOW not available to anyone else (Malcador Infernus) and better point-per-point options compared to Astartes (Astartes Malcador 275 vs Auxillia's 235 (245 for the same profile), Kraken penetrators 35 vs 25, Servo-automatas can only take Power Fists for 15 points vs Auxillia's Servoarm for 5 and so on). And that's ''after'' the Conquest, in new book "Crusade Imperialis", so those rules are here to stay. You like winning? Take this army. That being said, while all models are beautiful and very warhammer-esque (look at Strategos Gognis-signum with a typing machine! That's not some Space Elf sci-fi faggatory, it's real Imperial technology), they are pretty much restricted to default poses and equipment. It's really hard to make two completely different Volkite Velitarii or Command Squads (dunno why you'd want the latter, but still) or even Lord Marshal with Power Fist so he would look decent and new parts wouldn't be out of army style.
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