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Warhammer 40,000: Kill Team (HoR)/Tactics/Chaos Daemons(7E)
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==Rules== *'''Deep Strike''': Any models with Deep Strike (meaning most of the army) can do so as normal, which is a critical plus for them considering their fragility. *'''Warp Storm''': IGNORE! No longer do you have to risk shit going wrong [[Phil Kelly|just because a table says so]]! *'''Daemonic Instability''': Slightly different from before, it allows Daemons to ignore Morale, Pinning, and Fear. If it ever fails an assault, each model that lost in combat must test Ld; accounting for any modifiers in the phase; failing makes one unsavable wound (though invuls work) while passing causes nothing. Considering the scale of the game (no squads), this means no hordes instaspawning because of snake-eyes. *'''Instruments of Chaos''': If a model with an Instrument passes Reserves, they can grab d6 more models from reserve to Deep Strike with them. *'''Standards and Banners''': Same as the Traitor Legions, all banners and standards count for combat. They only affect models of the same god within 6". *'''Rewards of Chaos''': Instead of having to go through the clusterfuck of a table for three tiers of rewards, here you can buy what you want, though they can add up with Lesser Rewards costing 10 and Greater Rewards costing 20. Exalted Rewards are skipped since they apply to the big boys you can't get here. **''Burning Blood'': A daemon that suffers an unsaved wound in combat inflicts d3 S4 AP5 unsavable hits against the one that harmed it. Pretty meaningless with all the shooting. **''Cleaving Strike'': 6 to-hit = Sx2. Real plus on Khorne Daemons. **''Corrosive Breath'': An S5 AP5 flamer with Armourbane. Fabulous against transports and hordes with crap saves where Armourbane won't matter. ** ''Spell Breaker'': Adamantium Will. Always welcome to deny a sudden casting of Hammerhand or a Psychic Shriek aimed to kill you. ** ''Warp Breath'': Range 18" S8 AP4 Assault 1 with Soulblaze. A rather decent tool, especially with a Daemon with a high BS. ** ''Warp Strider'': +1 to Reserve Rolls for the daemon and his unit. Aw hell yeah. **''Corpulence'': +1 Wounds and It Will Not Die. Insanely handy,tough insanely costly. **''Daemonic Resilience'': Feel no Pain 4+. For any daemon, this is some boss stuff. **''Dark Blessing'': Can reroll ALL Invulnerable saves. Look at that - you just improved your invulnerable save by about 1.5. Rather helpful, especially in cover-heavy terrain. **''Hellfire Gaze'': 18" S8 AP1 Lance shot. While anybody with a high BS can benefit from it, this is meant to total tanks to shit. **''Touch of Uncreation'': Fleshbane and Armourbane on all melee attacks. Really costly for melee Leaders, but taking it means instant death to those you charge. Just pray that there's no overwatch traps to do you in. **''Unbreakable Hide'': 3+ Armor Save. A definitely welcome take against most armies, as it'll make you wear Marine armor with an Invul.
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