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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(8E)
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==Rules== *'''Power From Pain''': Mostly unchanged, except for turn 4. Now your models with this rule auto-pass morale tests if you outnumber the enemy and auto-pass rout checks regardless. *'''Combat Drugs''': You roll for drugs for all models of a certain type, so all wyches take one drug, hellions take another, etc. Fortunately, your bosses are separate from the rest. *'''Phantasm Grenade Launcher''': They affect Rout checks. Neat. *'''Obsessions''': While you get your first one free, you can buy spare obsessions for the other parts of your army for +2 points per model of that faction. Costly, but they do offer convenience for your other units. You also get new ones as well: **''Kabals'' ***'''Kabal of the Dying Sun''': The One Step Ahead TA actually interferes with your chances of going first, but that's okay. By going second for the turn 1, you actually rob 6" from all enemy gun ranges (To a minimum of 6"), which is evil while you take your ideal hiding spots or gun down some early prey without reprisal. ***'''Kabal of the Last Hatred''': Snobs to the end, you get to re-roll 1s to hit any other Eldar. ***'''Kabal of the Broken Sigil''': Your boys have a 6" aura that deals -1 Ld to enemies, which can be particularly nasty if you also find ways to tamper with IP. ***'''Lords of the Iron Thorn''': Allows you to take Hellions and Reavers into your Kabal forces, decent. **''Cults'' ***'''Cult of the Blade Denied''': Wyches with the base blades reduce their Strength and Attacks by 1, but this also allows them to get an insane 3++ in combat - pretty great for walling. ***'''Cult of the Seventh Woe''': Models that roll a 6 to hit in combat or with a pistol at point-blank get to roll another attack. ***'''Cult of the Wrath Unbound''': Gain +1 to WS, but -1 to Ld. While having your Cult units hitting on a 2+ sounds very tempting, this also means that they're now super-vulnerable to breaking at the first sign of things going south. ***'''Cult of the Pain Eternal''': Your models can re-roll 1s to hit and wound all pious models (Meaning {{W40kKeyword|Black Templars, Adeptus Ministorum, Adeptus Custodes, Word Bearers, Adepta Sororitas, Genestealer Cults}} models). Because ''le edgy atheism lulz''. **''Covens'' ***'''The Hex Coven''': Your enemies must re-roll Invuln checks. ***'''The Black Descent Coven''': You have a 1/3 chance of making any charges count as just walking up and slapping them. While this is meaningless to forces like the Emperor's Children, this is a small deterrent for everyone else.
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