Editing
Xenos Compact of Free Galactic Interchange
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Podnikat=== These creatures are on average about 7 feet, have grotesque faces with large teeth that usually clench down on fat e-sticks, and sickly, frog-like skin. Though they may not be as strong as an Ork Nob of their size, their strength is mighty due to their sheer size; fighting one up close would be as effective as trying to move a brick wall. Fortunately, this dilemma is not a common one; these frugal aliens prefer to get what they want through diplomacy than conquest. Due to the nature of their culture, their reach can be felt all across the Segmentum Ultima, although they themselves are often never encountered by the Imperium. High-End Podnikaten weaponry and equipment can be seen by the more wealthy Xenos groups in the Segmentum, causing harsher opposition than normal in the Imperial expansions. Ventures of Podnikat - groups of six to sixteen that oversee trade encounters in an area - have been known to orchestrate several Xenos alliances to defend against the Imperium as they press forward into their arm of Space, arming them and coordinating them to keep Man from exterminating their clients and - more importantly - discovering the Podniks. Although most Podnikat live in Ventures that compete with one another for wealth and bragging rights, there are several hidden worlds that are dedicated to production of goods and research. Dubbed the Podniks, all of the intellectuals and production-minded Podnikat inhabit these massive research labs and forge-worlds, producing ever greater products to sell for ever greater profit - each with the Official Podnikat Seal of Approval, shipped off to make someone's day great, and some poor sap chosen for target practice's day a living hell. The Podnikat here heavily use indentured servants, debtors, slaves, and android servants to fulfill most of the menial tasks while they oversee it all. These Podniks, however, are low in number, and have only recently been boosted by recent Podnikat breakthroughs into pocket dimensions, allowing them to even further expand the size of these massive planets through usage of primitive pocket dimension generators. A highly capitalist society, the Podnikat are usually either freelance brokers, scientists and engineers, or corporate production overseers. Devoting themselves entirely to making a profit, they usually do not have time or the patience to consider things such as religion. Worship of any kind is allowed, but is generally frowned upon for interfering with one's schedule and work, and the highly religious might find themselves ostracized if they go too public about it. They also generally believe that corporate infrastructure should be used for production, payment, research and product improvement, and nothing else. All other things are managed by Ventures of varying sizes that complete freelance jobs for these Podnik Corporations. It was by the work of these Ventures that the assets that would unite with the Podnikatel to form the Compact of Free Galactic Interchange were brought into an alliance. As mentioned in their physiology, the Podnikat are mighty in melee, but they generally avoid it; instead, they prefer to use powerful shielding devices - similar to incredibly small-scale void shields that cover the front of the body for several precious seconds before overheating- along with powerful Podnikat Revolving Arc Guns. Roughly the size of a Hotshot, these weapons are designed to be able to be held with one hand, as the shielding device requires one hand to manage without destabilizing. Resting the butt of the gun against their pudgy arm, the PRG features a miniature Podnikat Revolving Engine, which fires off a devastating arc of electricity after several seconds of charge, during which they usually attempt to shield themselves. In addition to these weapons, they carry plasma pistols of good quality, and no armor, instead relying on their shields to block damage. This makes them highly vulnerable when they are attacked by surprise, outflanked, or when their shields are overheated.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information