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==Why The Yugoloths Are [[FAIL]]== As to why the Yugoloths own the Great Wheel's Wooden Spoon (as Victorians called it), behind Law's and Chaos': A philosophical reason might be that "pure" evil without a desire to destroy or dominate doesn't actually seem likely to do much of anything with real consequences. A narrative-based reason might be that demons and devils are more easily contrasted with each other. A more realistic reason for their low profile is that they're just really boring, having failed to tap into the predominant [[Mythology#Abrahamic_Mythology (Judaism,_Christianity,_Islam)|Abrahamic mythos]] the way that tanar'ri demons and baatezu devils did. The Archdemons are some of the [[Baphomet|biggest]], [[Orcus|baddest]], and [[Lamashtu|most horrifying]] creatures in the entire setting, while the ruler of the Nine Hells is a [[Creed|strategic mastermind]] who pretends to be The God-Fiend of the Pit, Master of Slavery and Tyranny because that is ''less'' threatening than [[Asmodeus|what he really is]]. Not to mention a wide variety of lesser demons who are iconic, terrifying, and awesome. Despite the fact that in Gygax's ''Come Endless Darkness'' novel the oinoloth Infestix and the deity [[Nerull]] are the same being, [[Lorraine_Williams|the sociopathic bitch]] had already ousted [[Gygax|D&D founder Gary Gygax]] from [[TSR]] so Nerull-as-Infestix was never included in published game materials; yugoloths have fewer interesting leaders (about which very little is known), just a city that moves around or some shit. Forget these assholes and get back to headbutting pit fiends in [[Baator]]; D&D publishers dropped the ball by not publishing a neutral evil [https://d20npcs.fandom.com/wiki/Bale_Fiend ''bale fiend''] yugoloth, which would have fit perfectly in [[Planescape]]'s notion that yugoloths were the origin of the other [[Fiend|fiends]]. [[Image:Yugoloths.png|400px|thumb|right|Planescape's cattle call]] Yugoloths' heyday was ''Planescape'', where they met an actual niche as the [[Blood War]]'s profiteers. But here they were battling hags for market-share. And then they lost even that in 3e and beyond. With [[Planescape]] not getting an official 3.x release, and the Blood War thusly getting a lot less shilling, the yugoloths were mostly forgotten aside from the occasional update in a [[Monster Manual]]. In [[4e]] they lost their whole reason to exist with the almost non-existent Blood War and were instead made a subtype of Demon. The jackal-like Arcanoloths were even divorced entirely from the Daemon family tree and made an entirely new species of scheming, manipulative evil immortals called [[Raavasta]]. In [[5e]], Yugoloths were created by the Baatezu in order to combat the Tanar'ri. However, the Baatezu lost control of them, and now they're a mercenary fiend race giving their help wherever the most profit is to be made. Pathfinder avoided the Yugoloth name for copyright reasons, with their [[Daemon_(Pathfinder)|daemons]] becoming an omnicidal race lead by (a version of) the Four Horsemen of the Apocalypse. But after the ''Legacy of Fire'' [[Adventure Path]] introduced [[Divs]]... why even bother? Truly the yugoloth is well named, to sum up; putting a daemon in your campaign is like driving to prom in a 1982 Yugo.
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