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==Races== ===Kor=== Ivory skinned humanoids that lead a nomadic life and use hook ropes for hunting climbing and fighting. The Kor also appeared in the Tempest block, long ago, but Zendikar is their home-world; their presence on Rath was due to Phyrexia abducting lifeforms around the universe in order to populate and stabilize the artificial plane. They produce excellent trackers, scouts, and skirmishers for the plane's endless dungeon dives. ===Elves=== Quite similar to elves elsewhere in the multiverse; they live in forests and are good archers. Zendikar's elves are also good at communal spells. They are organized into tribes, which can be quite aloof or sometimes even hostile from each other. Elves often find employment as wilderness experts and guides for Zendikar's adventuring parties. ===Goblins=== Zendikar's goblins are just as dumb, fearless, and humorous as their counterparts elsewhere in the multiverse; as such, they are popular among the plane's adventurers as trapfinders, lockpickers, and distract-those-trolls-while-I-loot-the-bodies-ers. They can be found in most parts of Zendikar; one of the most famous goblin leaders is [http://magiccards.info/c14/en/183.html Tuktuk the Returned], who was transformed into a golem by Eldrazi magic and somehow parlayed this into becoming a chieftain. ===Vampires=== On Zendikar, vampires are not undead. Rather, they are infected with a disease that drives them to feed on the blood of others, and also causes physiological changes such as greatly increased agility and flexibility, horns or spikes growing from shoulders and/or elbows, and of course the standard fangs. Powerful vampire lords ruled entire realms in Malakir and Guul Draz, although they began to interact more with other races after the return of the Eldrazi. ===Merfolk=== Zendikar's merfolk have legs rather than tail fins and can breathe air as well as water. They specialize in magic that affects the Roil, either to calm it or turn its power against an enemy. The most famous Zendikari merfolk is the planeswalker [[Kiora]], although they are common sights wherever adventurers and scholars gather.
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