Editing
Age of Sigmar/Tactics/Order/Seraphon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===<span style="color:#00DDF3;">Artifacts of Power</span>=== One {{AOSKeyword|HERO}} in your army (+1 per additional warscroll battalion) may take a relic from the following tables: <tabs> <tab name="Relics of the Warrior"> {{AOSKeyword|Coalesced Saurus}} only *'''Blade of Realities:''' One of the bearer's melee weapons improves its Rend and Damage by 1. *'''Bloodrage Pendate:''' All melee weapons gain +1 attack. If the bearer takes an amount of damage equal to or greater than its half its total wounds, they only take 2 wounds, making it more useful for footslogging Sunbloods. *'''Sotek's Gaze:''' Enemy units with 1 or 2 Wounds cannot contest objectives while within 6" of the bearer, making it excellent for a hero who wants to deny objectives. </tab> <tab name="Treasures of the Temple-Cities"> {{AOSKeyword|Coalesced Slann}} only *'''Coatl Familiar:''' 1/battle, you can spend your familiar to give the bearer the ability to cast an additional spell from the Lore of Ancient Domains. *'''Crystalline Skull:''' Whenever the bearer casts a spell that isn't unbound, the skull gains a charge. Once per battle, you can break the skull, targeting an enemy within 12" and rolling a number of d6 equal to the total number of charges and dealing a MW for each 3+. *'''Itxi Grubs:''' The bearer heals a wound each turn. In addition, they can choose to re-roll either a casting roll, a dispel roll or an unbind roll. *'''Palanquin of the Lost Gods:''' This fancy chair gives +1 wound and +4" Movement. </tab> <tab name="Vestments of the Priesthood"> {{AOSKeyword|Starborne Skink}} only *'''Cloak of Feathers:''' Non-{{AOSKeyword|Monster}} hero only. The bearer gains +4" to Movement and {{AOSKeyword|Fly}} while enemy attacks suffer -1 to hit this flappy lizard. *'''Incandescent Rectrices:''' The bearer recovers d3 wounds each turn. Better saved on mounted heroes, where they're not so pressed to either make those heals or die from a lack of recoveries. *'''Sacred Stegadon Helm:''' +1 to saves. When the bearer charges, you also get +1 to the damage with any melee weapons. Stegadons and Bastilodons take note. </tab> <tab name="Treasures of the Old Ones"> {{AOSKeyword|Starborne Slann}} only *'''Prism of Amyntok:''' 1/game, pick an enemy within 12" and roll a d6. On a 2+, the enemy suffers a number of MWs equal to the roll. *'''Relocation Orb:''' At the end of one phase each game, the bearer can immediately redeploy anywhere within 12" of a CPP collector and at least 9" away from an enemy. *'''Spacefolder's Stave:''' Once per turn at the end of the movement phase, they can take actions to allow any summoned units to arrive at least 7" away from any enemies instead of the usual 9". *'''Zoetic Dial:''' Secretly pick one round after the first. On that round, the bearer recovers all wounds and adds +1 to all save checks they make on this round. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information