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==Vidya Gaems== A franchise as large as alien was bound to get video games about it, and just like Star Wars, some are either totally awesome or complete [[Fail]]. ===Aliens Vs Predator(2010)=== What many fans consider the best shooting game in the franchise. The game is very faithful to the lore of both universes, and the game most importantly captures the FEELING of the Alien franchise. The basic backdrop is that Peter Weyland, the apparent CEO of Weyland-Yutani, is on an alien planet, and opens a temple doors, which activates an electromagnetic pulse that shuts down his nearby colonies' systems. This causes a predictable Xenomorph outbreak, which leads to a slaughter of civilians and a Predator hunting party on the planet that draws in an actual reason for all three factions to be on the planet In the marine campaign, it envelops you in a sense of hopelessness as allies die around you, and all you can do is survive. The Marine Campaign is also awesome because you get to shoot your way through hordes of aliens, androids, and even a predator with the infamous Pulse Rifle, and you are guided through the levels by marine waifu Tequila, who adds dramatic tension in the end by getting impregnated, and you have to get her to a stasis pod as soon as possible to halt the xenomorph growth and save her life. The Alien Campaign has you follow an alien know as Specimen 6, and are a somewhat sympathetic character despite you being a murderous homocidal killing machine. The gameplay for the Alien is also fantastic including stabbing things with your tail, the infamous headbite to add some swag to your kills, and the ability to crawl and climb on walls which culminates in an epic duel between you and a predator, where you impregnate the thing with a chestburster. The Predator campaign is also highly unique, in that while with the Marine campaign you simply shoot things to death, and the Alien campaign you have to be somewhat clever in getting around the AI and overwhelming guards and the like, the Predator Campaign is what one would consider the "advanced" mode. You start out with very little in terms of weaponry: a mask , a Plasma gun, stealth field, and claws. You can also leap absurd distances and hide in trees, waiting to plan each attack and strike you make. Of particular note is that you get to rip people's skulls and spines out of their bodies in glory kills. Later in the game, you get the death Boomerang, enhanced vision, and a javelin that will kill even the toughest non boss enemies in the game in one shot. The predator campaign ends in an epic battle between you and a Predator-Xenomorph hybrid in a lava cave shortly before you detonate the temple on the planet, destroying the technology and preventing humanity from getting access to it's technology. It was praised by fans and gamers alike for it's faithfulness to the lore and more importantly to many, the absolute goriness of it that nearly got it banned in Australia. The environments were beautiful, the AI was fantastic, and the game was al around just a fantastic lover letter to both franchises. ===Alien: Isolation=== Remember how we said that the best shooter was Aliens Vs Predator? Well for many fans, Alien Isolation the magnum opus of the alien franchise. The AI was developed by the Creative Assembly, and the plot was written by none other than [[Dan Abnett]] himself. The tl;dr of it is you play as Amanda Ripley, the daughter of Ellen Ripley, and are coming to this small station in the middle of nowhere because you heard there was news about your mother's disappearance. After arriving and nearly dying, you discover that the place is completely screwed and there is an alien infesting this place, so you have to go to work. The appeal of this game is the horror, accuracy of the environments and their faithfulness to the original works, the survival aspect, the oppressive atmosphere, and the AI of the game being Absurdly intelligent to the point where it learned from it's mistakes. But what was even more awesome is that though there are weapons that you can use to kill weaker enemies, like rogue humans and [[Servitor|“working Joes”]], you can never use them to kill the alien, as it is impervious to death and can only be temporarily scared off by the weapons you possess. The sad thing about this game is that it will never get a proper sequel because the White Collars at Sega didn't feel like the sales justified greenlighting a new project. Which while fair when compared to the sales numbers, is sad for all fans of the franchise. Even today, people are finding small subtle things that make the game stand out, like the presence of a Xenomorph outside the station while you hike to the airlock at the beginning of the game, and the roars of a Queen in certain parts of the station can be heard. ===Aliens: Colonial Marines (sigh)=== {{Fail}} Where as the above two games are considered masterpieces, Aliens: Colonial Marines is at best considered a massive disappointment. After all fans were hyped, the Colonial Marines are always awesome, and the trailer was amazing. Colonial Marines problem lies in part due to bad programming, and that unlike the 2010 Aliens Vs Predator, it acted more like Call of Duty: Alien Warfare than it did an Alien game. People die, but not enough to really zero in on that oppressive terrifying feel the franchise is notorious for, and you rarely even connect with some of the characters in the game meaningfully. The worst part is that the developers had at least a rudimentary understanding of what made AVP work so well, as it made it into an entire level where you have to run unarmed from a darned mutated ugly super-xenomorph. You have like 3 or 4 characters who survive throughout, which isn't a problem for Tequila in AVP, but is for literal combatants as it lowers the stakes of whether or not they will live. The ending reveals that Hicks, who allegedly died in Aliens, actually didn't die, and in DLC it's revealed it was some other guy who died in the pod who was misidentified, which was somewhat skubby. The plot was overall ok, but the sheer awfulness of the graphics and the boring repetitiveness of gameplay made the game controversial. It wasn't the worst game, but it was far from what it was supposed to be. Unlike No Man's Sky(See the internet historian video), this game never got better. It's bugs and issues remained for players to fix. In 2018 the folks at ModDB discovered that the Alien AI wasn't falsely advertised but rather broken because Gearbox can't fucking spell the word tether and instead spelled it as "teather." This ability for the Aliens to tether onto walls and ceilings seen in the trailer was suddenly made possible, but only because the fans actually put in the work. ===Aliens: Fireteam Elite=== An upcoming new release for the alien franchise that appears to be a coop squad based survival shooter set in the alien universe. Gameplay could be sketchy, but the lore will at least be faithful and Focus Home Interactive (the same blokes who made both battlefleet gothic games) will attempt to make the game fun. While they are not great at coop strategy, they are conciously aware of how to make a fun multiplayer at least, so they have that going for them. Game came out, is just The Division with aliens. You can tell from that one sentence if it'll be your thing, but generally agreed to be mid. ===Aliens: Dark Descent===
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