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Campaign:Era of Dreams/Vigilant Hawk
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== Charms == Archery (2)<br> -First Archery Excellency (1m per die, Reflexive, Instant)<br> --Add up to Attribute+Ability in dice to action<br> -Trance of Unhesitating Speed (2m or 4m per attack, Extra Action, Instant)<br> --make up to Ess+1 attacks in a round regardless of rate<br> --no multiple action penalties, DV penalty equal to highest penalty for any one attack<br> Resistance (6)<br> -First Resistance Excellency (1m per die, Reflexive, Instant)<br> --Add up to Attribute+Ability in dice to action<br> -Body Mending Meditation (10m, Supplemental, Until day ends)<br> --requires one hour without stunt or another charm<br> --roll (Stam+Res), success speeds healing rate by factor of 10 or adds directly to sux of physician using Wound-Mending Care Technique<br> --Usable when inactive<br> -Ox-body x 3<br> --One -1 and two -2 levels<br> -Wound Mending Purity Stance (12m, 1wp, Reflexive, One Scene)<br> --heals one lethal health level and Res bashing levels per action<br> Investigation (5)<br> -First Investigation Excellency (1m per die, Reflexive, Instant)<br> --Add up to Attribute+Ability in dice to action<br> -Judge's Ear Technique (3m, Reflexive(step 1), One Scene)<br> --Character can recognize all deliberate lies as lies<br> --Can recognize use of half-truths, but not which part of statement is true<br> --If another charm resists add character's Essence in autosux to (Per+Inv) roll to oppose charm<br> -Irresistible Questioning Technique (4m, Simple, One Scene)<br> --roll appropriate social attribute + Investigation<br> --exerts unnatural mental influence and can resist with MDV<br> --If successful target is compelled to answer questions honestly<br> --Resisting costs 1wp per five minutes, max 3 wp<br> --increase targets MDV by 3 if Exalt has used the charm in this story<br> -Courtier's Eye Technique (3m, Simple, Instant)<br> --roll (Per+Inv) adding solar's ess in successes to determine target's Resources, Influence ratings and make a solid estimate on how many allies the target has and how much wealth and power target wields through organization specific backgrounds.<br> --If target is concealing, subtract external penalty of (Man+Soc)/2<br> -Know the Soul's Price (5m, 1wp, Reflexive, Instant)<br> --Used immediately after interaction with target, roll (Per+Inv) against target's (Man+Soc)/2, difficulty 1<br> --If succeeded, target's price must be declared, and if the solar pays, Unnatural Servitude effect is invoked<br> --Target is loyal to Exalt and must spend 1wp per scene to act knowingly disloyal<br> --Lasts until solar breaks bargain or 10wp is spent<br> Occult (5)<br> -Terrestrial Circle Sorcery<br> --Emerald Circle Banishment (10+m)<br> ---Affects one first circle demon up to Essencex15 yards away<br> ---Player begins an extended, resisted roll of (Ess+Will) as a speed 3, -1DV action.<br> ---Demon suffers a -1 internal penalty for each five additional motes spent<br> ---continues until one side accumulates net successes of opponents essence<br> --Demon of the First Circle (20+m)<br> ---Summons one First Circle Demon<br> ---Contest of wills (Ess+Will), demon at -1 internal for every 5 extra motes spent, continues until either side accumulates three or more successes above the other<br> ---If demon wins sorcerer can make (Wits+Occult) difficulty 3 to banish, if fails demon is free<br> -Spirit-Detecting Glance (3m, Reflexive(step1), One Scene)<br> --Makes dematerialized creatures within normal range of the character's senses valid targets for Awareness actions<br> -Malfeas Entry Detecting Compass (10m, Reflexive, One Scene)<br> --Requires Spirit-Detecting Glance, Essence 4, Occult 5<br> --Checks the underpinnings of creation for holes that demons can come through and points the Solar towards the nearest one within Essence x 100 miles<br> --When activating All Encompassing Sorcerer's Sight, this can be activated for 5m without counting as extra charm use<br> Athletics (5)<br> -First Athletics Excellency (1m per die, Reflexive, Instant)<br> --Add up to Attribute+Ability in dice to action<br> -Graceful Crane Stance (3m, Reflexive, One Scene)<br> --Automatically succeed on any valid Athletics action to keep balance<br> -Spider Foot Style (4m, Reflexive, One Scene)<br> --Can run on any surface<br> --Can stop on vertical or inverted surface for 1m<br> -Feather Foot Style (4m, Reflexive, One Scene)<br> --Allows walking/running on unstable surfaces<br> --Stopping and standing requires successful reflexive difficulty 2 (Dex + Ath) roll for each action<br> -Unparalleled Acumen Meditation (6m commit, Simple, Indefinite)<br> --Enjoy effects of every athletics charm with minimum Essence 2 and duration one scene<br> --No internal athletics penalties<br> Awareness(1)<br> -Surprise Anticipation Method (1m, Reflexive, Instant)<br> --guarantee success on any awareness roll to notice immediate mortal danger<br> Dodge(2)<br> -Shadow Over Water (1m, Reflexive(step 2), Instant)<br> --Ignore all penalties that apply to Dodge DV for one dodgeable attack<br> -Seven Shadow Evasion (3m, Reflexive(step 2), Instant)<br> --Perfect dodge against an expected attack<br> --Valor Flaw<br> Larceny (2)<br> Flawless Pickpocketing Technique (3m, Supplemental, Instant)<br> --Guarantees success on a pickpocketing roll<br> --If contested by another charm, add character's Essence in successes to the (Dex + Larc) roll to oppose other charm<br> -Lock Opening Touch (3m, Supplemental, Instant)<br> --Success automatic to pick a lock<br> --If opposed by another charm/magical effect add character's Essence in automatic successes to (Dex+Larc) roll to oppose<br> Stealth (2)<br> -First Stealth Excellency (1m per die, Reflexive, Instant)<br> --Add up to Attribute+Ability in dice to action<br> -Easily Overlooked Presence Method (3m, Simple, One Scene)<br> --Awareness/Investigation rolls to notice solar automatically fail unless Solar is currently joined in battle or observer has minimum 2 die bonus from circumstances<br> === C-C-C-Combo's === Smoke and Mirrors 4m, 1wp<br/> Surprise Anticipation Method - Seven Shadow Evasion<br/> When using this combo, Hawk's essence forms around him in a look-alike illusion that blows away like smoke when the attacker hits it.<br/><br/> Trance of Excellent Speed 1m per die + 2m per attack, 1wp<br/> First Archery Excellency - Trance of Unhesitating Speed<br/> Looks exactly like Trance of Unhesitating Speed with appropriate current anima banner.<br/><br/> Trance of Evasive Speed 2m per attack + 3m, 1wp<br/> Trance of Unhesitating Speed - Seven Shadow Evasion<br/> Looks exactly like Trance of Unhesitating Speed and Seven Shadow Evasion with appropriate current anima banner.<br/><br/> Reading the Inner Heart 1m per die + 5m, 2wp<br/> First Investigation Excellency - Know the Soul's Price<br/> No combo display for this charm.<br/><br/>
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