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Campaign:IMPROMPTU GAME/Proud Snout
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== Charms == (Dexterity) *'''Second Dexterity Excellency:''' 2m/sux, Reflexive, Instant, Combo-OK. Adds 1 success to a Dexterity roll for every two motes spent. *'''Wasp Sting Blur:''' 2m/tick, Reflexive, Instant, Combo-OK, Fury-OK. Reduces the Speed of a Lunar’s action by one for every two motes spent, after persistent effects, to a minimum of 3. (Appearance) *'''Second Appearance Excellency:''' 2m/Sux, Reflexive, Instant, Combo-OK. Adds 1 success to an Appearance roll for every two motes spent. *'''One of the Herd:''' 3m, Reflexive, One-scene, Combo-OK, Illusion. Makes the Lunar's face look like everyone around her. Perception rolls to pick out the Lunar suffer an internal penalty of the character's Essence. Even if the character is alone, his face is so bland that no one can remember it. Observers must spend 1 WP in order to overcome this illusion. (Stamina) *'''Ox-Body Technique:''' No cost, Permanent, Stackable. Adds two additional Dying levels and the player's choice of the following: A) Two -1 Health levels. B) Four -2 Health levels (Option B was chosen.) (Wits) *'''2nd Wits Excellency:''' 2m/Sux, Reflexive, Instant, Combo-OK. Adds 1 success to a Wits roll for every two motes spent. *'''The Spider's Trap Door:''' 4m, Supplemental, Instant, Combo-OK, Illusion. This Charm supplements any action (usually dramatic) to conceal something, whether it is a (Wits + Survival) action to hide from animals, (Wits + Stealth) to set up an ambush, (Wits + Investigation) to hide evidence or others. The concealed object becomes undetectable by any Awareness rolls using mortal senses. By committing the Essence spent on this Charm, the character may attach an illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests. People who break through this mental influence must still find the object in order to see it.
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