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Campaign:Troubleshooters/Furious Iron Fist
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== Virtues == '''Virtues:''' <br/> Compassion β Conviction βββ Temperance β Valor ββββ '''Limit:''' β‘β‘β‘β‘β‘ β‘β‘β‘β‘β‘<br/> '''Virtue flaw:''' '''Arrogant Paragon''': The character is convinced that he can do no wrong. The failure was not his: no, it was his allies, or some unforeseen circumstance that ruined his faultless plan. The character can make no attempt to work with or assist his allies in any situation whatsoever, and any actions that could even indirectly prevent rightfully deserved harm from coming to them are made at a -2 penalty. Similarly, the character freely betrays them if the option is given: after all, they betrayed him, didn't they? Should the character experience a Limit Break in a situation where no allies can be responsible, he instead flies into a berserker rage, focused wholly on destroying the intervening circumstance, somehow. Even if he has to punch down trees to do it.<br/> '''Partial Control''': The character can continue to assist and work with his allies, but the gnawing sense that they screwed his best-laid plans constantly distracts him, resulting in a -2 penalty to those actions. The character will not willingly betray them, but the lingering doubt can be exploited: any attempts to coerce him into such gain one automatic success. In a situation where no allies were responsible, the character still focuses on destroying the interruption where reasonable: he will not, however, attempt to punish a vastly superior foe or a volcano. Trees, however, may still be at risk.<br/> '''Duration''': One full day.<br/> '''Limit Break Condition:''' A decision or order made by the character makes ends in failure directly resulting from his actions.<br/>
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