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===Midgard Changeling=== Introduced in the [[Dungeons & Dragons 5th Edition]] [[splatbook]] "The Book of Ebon Tides", changelings in [[Midgard]] are [[planetouched]] from the [[Plane of Shadow|Shadow Realm]], descended from a mixture of mortals who became lost between the [[plane]]s and were stranded amongst the [[Shadow Fey]] and those children who were taken by the Shadow Fey for their own reasons and grew up in the fey courts. Having naturally adapted to the mystical energies of the Shadow Realm, changelings tend towards alabaster white, ebon black or gray skin, and may even have more than one skin color at a time. Some even bear the nubs of horns, and it's possible that as further generations of changelings are born and interbreed, the race will eventually mutate further and further away from its human roots. Interestingly, changelings represent one of two "Shadow Realm [[Planetouched]]" in Midgard lore. Their counterparts are the euphemistically-named "Gifted"; once-normal humans warped by an overexposure to shadow energies or fey magic. Sometimes, this is a self-inflicted malady... more often, it's a transformation induced by a [[Shadow Fey]], either as blessing or as punishment. The Gifted can vary enormously in appearance; some look like changelings, others look almost indistinguishable from the shadow fey, and others have all manner of strange cosmetic or metaphysical mutations, such as tails, hooves, or vestigial wings. Mechanically, the two are treated as subraces of a single new race, the "Umbral Human": ::Ability Score Increase: +2 to one ability score of your choice, +1 to a second. ::Size: Medium ::Speed: 30 feet ::Darkvision 60 feet ::Dark Infusion: You have Resistance to Cold damage. ::Fade Away: So long as you are standing perfectly still, you can become invisible by spending an action. This invisibility lasts until you move or otake an action. This power can be invoked (Proficiency Bonus) times per day. ::Subtype: Changeling or Gifted. ''Changeling:'' ::Ability Score Increase: +1 Charisma ::Cover Story: You have Proficiency in either Deception or Persuasion. ::Shadow Glamour: You can cast Disguise Self at-will with an action. ''The Gifted:'' ::Ability Score Increase: +1 Wisdom ::Cursed Infusion: You have Resistance to Necrotic damage. ::Shadow Gift: Choose one of the following options. * You have Advantage on all skill rolls for one skill of your choice, but suffer Disadvanage on all skill rolls for a second skill of your choice. * You no longer need to eat or breathe to survive, and only need 4 hours for a long rest, but gain an irremovable level of Exhaustion. * Your base speed drops to 15 feet, but you gain a 15ft Climb, Swim or Fly speed. * Increase one ability score by +6, reduce two ability scores by -2. * You cannot spend hit dice to heal during short rests, but gain temporary hit points equal to your Constitution score each day at dawn.
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