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Codex - Q'Orl: /tg/'s 9th Edition
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===Universal=== ====Battle Tactics Stratagems==== *'''Larvae Support (2 CP):''' ''The Hive Queen is capable of laying tens of thousand eggs in an extremely short period of time. While the larva mortality rate is extremely high, the sheers numbers of larvae make up for it.'' ::Use this Stratagem when a {{W40kKeyword|Larva}} unit in your army is removed from the battle. Place a unit of 10 Larvae within 6" of the {{W40kKeyword|Hive Queen}} and more than 1” away from any enemy unit. ====Epic Deeds Stratagems==== *'''Ruthless Cruelty (1 CP):''' ''Oftentimes, it's best to remind the lesser beings of the hive what they are fighting for, and especially what happens when they don't meet their Queen's desires.'' ::Use this Stratagem during the Morale phase. Select one {{W40kKeyword|Q'Orl}} {{W40kKeyword|Soldiers}} unit within 6" of a {{W40kKeyword|Hive Prince}}; that unit suffers D6 mortal wounds but every friendly {{W40kKeyword|Q'Orl}} {{W40kKeyword|Soldiers}} model whose unit is within 12" of that {{W40kKeyword|Hive Prince}} adds 2 to its Combat Attrition roll. ====Requisition Stratagems==== *'''Biotechnological Clock Setting (1 CP):''' ''Q’Orl Technologists need to implant in their bodies a machine, inches away from their heart, which pumps pheromones in the bloodstream. While not highly effective, this does increase the Q’Orl awareness. Somehow.'' ::Use this Stratagem before the battle. Select one Engineer unit and roll a Biotechnological Clock Overdrive check; that unit gains that buff for the rest of the battle. The same buff can't be gained again and re-roll results of 6. *'''Harden Up (3 CP):''' ''Because of their harsh life, larvae often end up growing scarred, damaged, and are unable to fully form their empowered chitinous exterior. This is partially the reason why Q’Orls prefer ranged combat instead of assaults, being that the various cracks in their shells are often more exploitable in a brawl than they are from messy ranged fire. Sometimes though, certain lucky larvae grow and evolve without being damaged, forming complete and more compact exoskeletons.'' ::Use this Stratagem before the battle. Select one {{W40kKeyword|Soldiers}} unit in your army, that unit gains the ''Enhanced Chitin'' special rule for the rest of the battle. ::'''Enhanced Chitin:''' This unit has a 4+ Invulnerable save. In addition, roll a die each time this model would lose a wound; on a 6 the wound is not lost. *'''Setting the webs (1 CP):''' ''When the Q'Orl declare something their territory, they are most likely going to cover it in steel-hard webs to increase the maneuverability and protection they get from that area.'' ::Use this Stratagem during deployment. Select a single piece of terrain other than a fortification. {{W40kKeyword|Q'Orl}} units in that terrain gain a 6+ Invulnerable save, including {{W40kKeyword|Larvae}} units. *'''Queen's Blessing (1 CP):''' ''The Queen always has prizes for her most loyal Q'Orl. Sometimes, when a Royalty Q'Orl gets granted a gift directly by the Queen, he also gets immediately promoted to the rank of Hive Prince.'' ::Use this Stratagem before the battle, when you are mustering your army, if your Warlord has the {{W40kKeyword|Q'Orl}} keyword. Select one {{W40kKeyword|Q'Orl}} {{W40kKeyword|Character}} model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). ====Strategic Ploy Stratagems==== *'''Larva Bomb (1 CP):''' ''Once the Q’Orl discovered that the larvae, when electrified through a direct connection to the batteries that aliment their weaponry, become highly unstable, they also discovered that it's because they are, partially, filled with the same bioliquid found in the eggs. The larvae rarely survive being connected directly to batteries, especially because the Q’Orl have discovered that supercharged larvae are highly explosive, and as such, they are at times used as living grenades.'' ::Select a non-{{W40kKeyword|Larvae}} unit that is within 3” of a {{W40kKeyword|Larvae}} unit. For this Shooting phase, the unit can sacrifice a {{W40kKeyword|Larvae}} model to shoot a Larva Bomb that has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Larva Bomb''' || 12" || Heavy D3 || 4 || 0 || D3 || An enemy hit by this weapon has a penalty of 1 to their hit rolls in their following shooting phase. If the enemy is a {{W40kKeyword|Psyker}}, a successful wound also inflicts 1 mortal wound. |} *'''Marching to safety (1 CP):''' ''Even considering the abusive nature of their superiors, Q'Orl soldiers feel much safer when closer to them. They believe that the protection a high-ranking Q'Orl can give will grant them nigh invulnerability.'' ::Use this Stratagem at the beginning of any Morale Phase. Select one {{W40kKeyword|Soldiers}} unit in your army, if that unit is within 6" of a friendly {{W40kKeyword|HQs}} unit, then its models subtract 1 from their Combat Attrition test. If it's more than 6" away from such unit, and it's not within Engagement Range of an enemy, it can move 3” towards the nearest friendly {{W40kKeyword|HQs}} unit. This unit cannot enter the Engagement Range of an enemy unit. ====Wargear Stratagems==== *'''Enhanced Optics (1 CP):''' ''Q'Orl eyes are, sometimes, directly modified by the engineers of the hive. While the result is clearly better, this leaves the subject Q'Orl in a state where they are, at times, blind, while in other time-frames their vision is extremely enhanced.'' ::Use this Stratagem in your Shooting phase when a {{W40kKeyword|Q'Orl}} unit in your army declares a shooting attack. Increase the Strength characteristic of all the ranged weapons in that unit by 1. *'''Heating Up (1 CP):''' ''The Biofire Ejectors are both hated and loved by the Q'Orl Fire Spewers: who doesn't love spraying your enemies with ignited, highly corrosive, and extremely electrical bioliquid that can easily melt living beings in mere instants? The problem is that it wastes a ton of biofluid. Engineers love this weapon so much that they spend extreme lengths of time just to make it even 1% more efficient.'' ::Use this Stratagem in your Shooting phase when a {{W40kKeyword|Fire Spewers Team}} unit in your army declares a shooting attack. Increase the Strength of the unit's Biofire Ejectors by 1 for the rest of the Shooting phase. *'''Overwhelming Voltage (1 CP):''' ''When correctly powered through the use of mini batteries implanted directly into Q’Orl weaponry, the bioliquid becomes electrified to voltages so extreme that they melt metal just from the pure excitement of atoms when they come in contact with such amperage.'' ::Use this Stratagem in your Shooting phase. Select a unit equipped with weapons from the ''Voltage Weapons'' list; until the end of your Shooting phase, the weapons generate one extra hit roll whenever it generates extra hit rolls.
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