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=== Extra Feats === There several philosophies on what feats to allow in an E6 game, but in any long-running E6 game some expansion feats should be made available for players to continue to grow their characters in different ways. Which feats you allow depends on what you want for your own game. Some GMs want to encourage single-classing, others are happy to tell their players to work within a framework, choosing only those feats that match the style of their campaign. Some want to see more gestalt-style characters and allow feat chains towards specific classes’ abilities. Many GMs make a real-world decision, allowing feats from publishers they trust, or all feats from the books the GM owns. The original E6 campaign allowed feats on an ad-hoc basis; players were encouraged to develop various aspects of their characters rather than linear power, but were allowed to suggest feats if they couldn’t find something that worked in the available rules. Ultimately, the decision on what feats to allow belongs to the GM, and should naturally vary from one E6 campaign to the next. All of these feats should be considered suggestions – each E6 game is different and it is always up to the individual GM what they want to allow. ;'''Barbaric Resilience''' [Capstone] :'''Prerequisite:''' Barbarian level 6th :'''Benefit:''' You gain DR 1/- ;'''Bardic Inspiration''' [Capstone] :'''Prerequisite:''' Bard level 6th :'''Benefit:''' The bonus granted by your inspire courage ability increases to +2. ;'''Craft Rod''' [Item Creation] :Change caster level requirement from 9th to 6th. ;'''Craft Staff''' [Item Creation] :Change caster level requirement from 12th to 6th. ;'''Excelling Flurry''' [Capstone] :'''Prerequisites:''' Monk level 6th. :'''Benefit:''' You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats. ;'''Expanded Casting''' :'''Prerequisite:''' Character Level 6th :'''Benefit:''' Choose a spellcasting class in which you have levels. You gain an additional spell slot for that class at any one level you can already cast. ;'''Expanded Knowledge''' :'''Prerequisite:''' Character Level 6th :'''Benefit:''' Choose a spellcasting class in which you have levels. You gain an additional spell known from that class's spell list at any level you can cast. ;'''Extra Domain Access''' [Capstone] :'''Prerequisites:''' Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Extra Domain Power, Skill Focus: Knowledge (religion) :'''Benefit:''' You gain access to the domain spell list of one additional domain associated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once. ;'''Extra Domain Power''' [Capstone] :'''Prerequisites:''' Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religon) :'''Benefit:''' You gain the domain power of one additional domain associated with your deity. You may only take this feat once. ;'''Forge Ring''' [Item Creation] :Change caster level requirement from 12th to 6th. ;'''Holy Strikes''' [Capstone] :'''Prerequisite:''' Paladin level 6th. :'''Benefit:''' Your melee attacks are considered good for the purpose of overcoming damage reduction. ;'''Improved Extra Invocation''' [Capstone] :'''Prerequisites:''' Extra Invocation :'''Benefit:''' You gain a new invocation of the best type you can cast. :'''Special:''' You may take this feat multiple times, but not more times than you have taken Extra Invocation. ;'''Magical Talent''' :'''Prerequisites:''' Ability to cast spells. :'''Benefit:''' Treat your key casting ability score as though it were four higher for the purpose of bonus spells. This applies to only a single class that you choose when you take this feat. :'''Special:''' You can take this feat multiple times. It stacks with itself. ;'''Martial Veteran''' [Capstone] :'''Prerequisites:''' Fighter level 6th. :'''Benefit:''' You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8. :'''Special:''' A fighter may select Martial Veteran as one of his bonus feats. ;'''Mighty Wild Shape''' [Capstone] :'''Prerequisite:''' Druid level 6 :'''Benefit:''' Choose 1 Large animal. You can wild shape into that animal, subject to all normal wild shape restrictions other than size. '''Open Minded''' [General]<br> :You are naturally able to reroute your memory, mind, and skill expertise. :'''Benefit:''' You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on cross-class skills they count as ½ ranks. You cannot exceed the normal maximum ranks for your level in any skill. :'''Special:''' You can gain this feat multiple times. Each time, you immediately gain another 5 skill points. ;'''Psionic Body''' [Psionic] :The hit points you gain from this feat cannot exceed two times your psionic class's key manifesting ability score modifier. If you have multiple psionic classes or key ability scores, use your highest key ability score to determine your benefit from this feat. ;'''Psionic Talent''' [Psionic] :'''Prerequisites:''' Ability to manifest powers. :'''Benefit:''' Treat your key casting ability score as though it were four higher for the purpose of bonus PP. This applies to only a single class that you choose when you take this feat. :'''Special:''' You can take this feat multiple times. It stacks with itself. ;'''Restoration''' [Spell] :'''Prerequisites:''' ability to cast 3rd level divine spells, Wisdom 18, Healing 9 Ranks :'''Benefit:''' You can use Restoration as the spell (paying the material component) once per day with a casting time of 1 hour. ;'''Roguish Ability''' [Capstone] :'''Prerequisite:''' Rogue level 6th. :'''Benefit:''' You learn one rogue special ability. ;'''Skill Beyond Your Years''' :'''Prerequisites:''' Character Level 6th :'''Benefit:''' Choose a skill that is a class skill for you. Your maximum ranks in that skill increases from Character Level plus 3 to Character Level plus 6. ;'''Step of the Wild Lands''' [Capstone] :'''Prerequisites:''' Ranger level 6th :'''Benefit:''' You gain the Woodland Stride and Swift Tracking class abilities. ;'''Stone to Flesh''' [Spell] :'''Prerequisites:''' 6th level, ability to cast 3rd level arcane spells, Intelligence 18, Craft (Alchemy) 9 Ranks :'''Benefit:''' You can use stone to flesh, as the spell, with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day. ;'''Swift Metamagic''' :'''Prerequisite:''' Metamagic feats (see below), Caster Level 6th :'''Benefit:''' When you take this feat, select a metamagic feat you possess. Once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast and no increase in casting time. :'''Special:''' You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times. ==== Optional Feats ==== ;'''Atonement''' [Spell] :'''Prerequisite:''' Spellfocus (abjuration), Knowledge (religion) 4 ranks, divine caster level 6th. :'''Benefit:''' You can use atonement, as the spell (paying focus and XP costs normally), with a casting time of 1 hour. ;'''Improved Skill Focus''' :'''Prerequisite:''' Skill Focus in the skill in question: :'''Benefit:''' Take any one skill you have the skill focus feat in. Your effective rank is considered 2 points higher for determining if you qualify for a feat. In addition, you may decide to reroll any check made with the skill. You must take the reroll result, even if it is worse. ;'''Greater Skill Focus''' :'''Prerequisite:''' Improved Skill Focus in the skill in question :'''Benefit:''' Take any one skill you have the Improved Skill Focus feat in. Your effective rank is considered 2 points higher for determining if you qualify for a feat (this benefit stacks with Improved Skill Focus). In addition, you may always choose to reroll the skill and take the higher result. ;'''Improved Skill Mastery''' :'''Prerequisite:''' Skill Mastery :'''Benefit:''' Choose a number of skills equal to 3 + your Int Modifier in which you have the Skill Mastery for.You may now take 15 on the skill, which works identically as taking 10, except that your result is 5 points higher. ;'''Greater Skill Mastery''' :'''Prerequisite:''' Improved Skill Mastery :'''Benefit:''' Choose a number of skills equal to 3 + your Int Modifier in which you have the Skill Mastery feat. When taking 20, you require only half the usual time. ;'''Skill Beyond Your Years''' :'''Prerequisite:''' Level 6 :'''Benefit:''' Pick a skill. Your max ranks rise from Level+3 to Level +6. ==== Extra Feats For Ability Advancement ==== If you want your characters to be able to improve their abilities slightly above their natural aptitudes, then you can use the following. ;'''Ability Training''' (General) :You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. :'''Benefit:''' Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability. :'''Special:''' You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. ;'''Ability Advancement''' (General) :Your training pays off, and one of your Abilities increases. :'''Prerequisite:''' Ability Training in the same ability. :'''Benefit:''' Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does not stack with the benefit from Ability Training. :'''Special:''' You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. ==== For Villains Only ==== ;'''Mental Domination''' (General) :You're able to subjugate certain people's mind. :'''Prerequisite:''' Having charmed humanoid with HD equal or less than your caster level. :'''Benefit:''' Choose a humanoid with HD equal your caster level or less, you have currently charmed. Treat charm person as dominate person against this person. :'''Special:''' This feat can be taken several times. It applies to a different humanoid each time.
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