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===5e=== In 5e, the dev team got out bottles and bottles of anabolic steroids. They are ''easily'' the most powerful race in the base book, and just for comparison, look at what they get compared to the poor [[dragonborn]]: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score: +2 Charisma, +1 two ability scores of choice ::Size: Medium. Range from 5 to 6 feet tall. :Speed: 30 feet walking. ::Darkvision ::Fey Ancestry ::Skill Versatility: Immediately gain proficiency with two skills of your choice. Can be swapped out with Sword Coast Adventurers Guide Variant rules for one Elven Trait. ::Languages: Common, Elvish, one bonus language SCAG Variant rules for half-elf provide rules for swapping your Skill Versatility for the following: * A half-wood elf can take Elf Weapon Training, Fleet of Foot, or Mask of the Wild. * A half-high elf can take Elf Weapon Training, or a know any one wizard cantrip * A half-drow can take Drow Magic. * A half-sea elf can take a swim speed of 30 feet. * Any half-elf can take Keen Senses. (Because this does literally nothing but grant proficiency in the Perception skill, and Skill Versatility grants already proficiency in ''any'' two skills, including Perception, this is literally trading down in every way and no one does this.) </div></div> ====Anchorome==== In the [[Anchorome]] setting, there are two distinct lineages of half-elf, both deriving from the native Poscadari elves. Those born to the [[human]] traders of the Azuposi culture in the trade city of Elfmeet are implied to be "normal" half-elves, save for being able to take the Poscadari Elf Heritage option. Then there are the Pagunki; those half-elves born of unions between Poscadari elves and [[Minnenewah]]. These half-elves are treated like shameful outcasts by both sides of their parentage, and typically leave them both behind and head for the Pagunki region of the Adusgi Forest, which is home to an exclusively half-elf half-minnenewah community, upon reaching sufficient maturity to do so. Being an Anchorome half-elf gives the following racial heritage options: * Minnenewah Heritage: Swap Skill Versatility for Minnenewah Wisdom (Advantage on Wisdom saves vs. magic). * Poscadari Heritage: Swap Skill Versatility for either Poscadari Weapon Training (shortbow, longbow and tomahawk weapon proficiencies), Survivalist (Advantage on Survival checks made when in a natural environment) or Plains Camouflage (You may attempt to hide even when only lightly covered by foliage, heavy rain, falling snow, mist and other natural phenomena when in a plains environment).
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