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==Soulbound== According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they're incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin's soul to a degree that they can't achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race, [[Grimdark|perhaps by making the lord of a land be conveniently too busy to help a nowhere fishing village when the next raid comes]]. The ''Champions of Order'' splatbook opens the following enclaves for your Idoneth hero to hail from: *'''Ionrach:''' As the first of the Idoneth, they are the forefront of their ideals and often the representatives of their race. Also helping is that they are comparatively diplomatic compared to others of their kind. Indeed, this means that many Idoneth Soulbound hail from this enclave, with a majority of them being Isharann who boast better casting. Heroes from the Ionrach can always tell if others are amenable to their plans and have advantage on opposed tests in such cases. They also have the Tactician and A Good Plan archetypes available to all archetypes regardless of any prerequisites. *'''Dhom-hain:''' Equally as large as the Ionrach, but very insular as opposed to being friendly. Stationed in the realm of Ghur, they believe that they are stronger in their constant battles with the beasts of the depths and scorn any attempts to befriend. Indeed, this means that few of this enclave become Soulbound. Those that do are either very open-minded or incredibly daring, pitting themselves against the terrors of the surface world. Heroes from Dhom-hain add an extra number of dice equal to their training in Athletics when they charge. *'''Fuethán:''' The most outright cruel of the enclaves. As they hail from the realm of fire, their tempers are equally vicious and uncontrolled and their beasts are equally as temperamental. They view the other forces of Order less as allies ad they are a giant plate of souls to feast upon. Because of this, there are few Soulbound hailing from this enclave, and those who do are either disenfranchised (like the majority of the Isharann caste) or working out some intense aggression. Heroes from Fuethán are particularly aggressive; if they or their mount attacks an enemy that suffered damage on this turn, they improve their Melee by one step. *'''Mor'phann:''' Hailing from the depths of Shyish, they are a particularly bleak and morose lot. Though they say little, they know that their stakes are as dire as their kinds, especially since they have been subject to not only the Necroquake but also countless incursions by the Skaven. Heroes from Mor'phann emanate a chilling aura that forces foes nearby to make a Soul (Determination) check or else be frightened for the turn. *'''Nautilar:''' Once a colony of the Ionrach, they seceded after a great war between them and Dhom-hain at the dawn of the Age of Chaos. In some ways, they act as a bridge between the two bitter rivals, aiding Dhom-hain's wars against the Orruks while also attending the assembrals of the Ionrach. Their capital is upon a massive beast, and from there they have learned the virtues of symbiotic codependence as well as defensive warfare. This has only deepened after their capital was besieged by the Skaven and rescued by the Stormcast, and they are now more open to flush out any mutual threats. Heroes from Nautilar increase their Defense by one step against enemies who attack them from outside their zone. On top of this, their armor is improved by +1 thanks to being reinforced with the Great Scaphodon's shell. *'''Briomdar:''' Another offshoot of the Ionrach, though they have settled for Ghyran, hiding within the labyrinthine expanses of the Green Gulch. Adapting to their particular surroundings, they have mastered the art of camouflage and are capable of seeking out their enemies with an unmatched keenness. Heroes from Briomdar thus suffer no issues moving through difficult terrain and can swim, climb, squeeze, and crawl at their normal speeds. If an enemy seeks to impede their path, they have advantage on any tests to avoid them. Idoneth Soulbound have access to the '''Akhelian Emissary''', '''Isharann Soulscryer''' and '''Isharann Tidecaster''' archetypes in the corebook. The ''Champions of Order'' splatbook opens the '''Isharann Soulrender''' archetype.
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