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====General Primarch Tactics: Jaghatai Khan==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Khan isn't too complicated in HH2. Put him on a bike, throw him at something, and watch it spectacularly blow up. He doesn't have exceptionally high damage on his own, but he's great at buffing his army, giving all White Scars Furious Charge (1). Notably this doesn't include himself since he already ''has'' Furious Charge, but they might FAQ it sooner or later to give the Khan S10 on the charge. <div class="mw-collapsible-content"> While the Khan's WLT isn't as good as [[Rogal Dorn|some]] [[Sanguinius|other]] [[Angron|Primarchs]], but it's still very powerful in many cases, often giving friendly models +1 to wound on the charge, which is still fantastic. The Khan can be used in two ways-- afoot, or on his bike. The bike costs 25 points. Take the bike, it's insanely stupid not to. On top of increased movement speed (+2 to charge rolls!), he gets an extra wound, making him surprisingly tanky, especially in melee with his 3++ Invulnerable Save. How many guns do you need to kill the Khan, on average, in one turn? *Lascannons: 26 *Multi-Meltas: 19 *Plasma guns: 19 (38 shots) *Disintegrators: 32 (64 shots) *Autocannons: 32 (64 shots) *Heavy Bolters: 48 (192 shots) *Bolters: 185 (370 shots) The Khan on his bike is one of the more durable Primarchs out there, definitely above average thanks to his extra wound. He's also no slouch in the shooting phase on his own due to having two ''master-crafted'' heavy bolters, as well as his personal volkite pistol with Concussive (1). The Khan loves melee, and he's great at getting there with his 18" movement. Also important to note is that he has Furious Charge (2) and Hit & Run, meaning he generally has 8 attacks at S9 to ID terminators and veterans. One big reason why you shouldn't have him on foot is that he wants to always be the one charging, but also his lack of retinue choices when footslogging-- Ebon Keshig can't be joined by characters due to And for Retinues, you've got pretty limited options, but the options that you do have are quite powerful. *Golden Keshig: 7 jetbikes with 2W and 2+ saves, with absolutely devastating damage on the charge, with one attack each (two for the champion) at S10 AP1, and I8 due to Sudden Strike (4)-- and if that wasn't enough, they have Brutal (3) to obliterate anything they fight, even Primarchs and dreadnoughts. *Sky-Hunters: There really isn't any good reason to take these guys over Golden Keshig, but the extra 3 jetbikes makes the whole unit more survivable. If you'd like, you can run Scimitar jetbikes instead of Shamshirs to keep up with the Khan better, but generally you're going to want to stay with Shamshirs to get that 2+ save. </div></div>
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