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===War Engines=== *'''Balefire Catapult:''' The undead war engine. It hits on a 5+, like your standard war engines, and cannot move and shoot. It does have Shambling though, so you can Surge it around and still fire with the damn thing. If it does hit, you get Blast (D6+2) and Piercing (2), so with some luck it might pay for itself. It does make a good [[DISTRACTION CARNIFEX]] even if it doesn't hit anything since a movable shooting platform seems to scare the shit out of most players. Best taken in threes, to maximise the possibility of hitting, expensive(3 of them are 300 points), but in two hits capable of bringing down a dragon. As it is indirect fire you ignore cover, could be useful too. *'''Monolith:''' A spell boosting living legend war engine. This non-mobile monument has Advanced Deployment and Inspiring, but it's really interesting ability is that it boosts all spells cast by your non-allied units within 6" by 2 dice. It also has a rout value of 18, which is pretty solid for 80 points with these abilities. Definitely something you want to consider. *'''Soul Snare:''' Another living legend war engine. This one is a little odd. It has Heal (4), Lightning Bolt (6), Reload, and Stealthy. This makes it something of a mobile shooting platform, only it shoots both an attack spell and a healing spell. It is much more expensive than your other options though. If you are planning to take this thing, you need to have a vision for it. Otherwise you're going to have to try and move it, negating your spells for a turn or two while it gets into position.
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