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===Classes=== Classes are the most unusual aspect of the KonoSuba TRPG. Each class gives stat modifiers, determines your starting HP and MP, and gives specific amounts of maximum HP and MP upon gaining a level in it. However, [[multiclassing]] is a thing, and is kind of a weird bastard lovechild of the 2e and 3e [[Dungeons & Dragons]] version. Every time you gain a level, you can choose to either increase your current class's level, or switch to a new class. If you change a class, you replace your former class's ability score modifiers with those of your new class, with the attendant adjustments to secondary ability scores. You keep any skills you learned in your previous class, but can learn any and all of the skills of your new class. There are 5 "base classes", 7 "specialist classes", and four "advanced classes" in KonoSuba TRPG. The base classes are the '''Warrior''', '''Priest''', '''Wizard''', '''Thief''' and '''Adventurer'''. These are the simplest, most easy to grasp classes of all. You can probably grasp what all of these do, except maybe the Adventurer, who is the unique class of the five. The Adventurer is the [[Skill Monkey]] class. It has the lousiest stats of all the classes - +1 to all ability scores, starting HP and MP of 23, +10 HP and MP on a level up. Also, it can't evolve into an advanced class. But it does have some perks. Firstly, you get +1 Blessing, a trait you lose if you change to any other class, but regain if you change back. Secondly, you can learn the skills from '''all''' of the four base classes and the seven specialist classes. Plus, at the DM's discretion, it can even learn advanced class skills and even monster skills. So whilst it lacks in raw power, it can become an incredibly versatile class that compensates with breadth of tools - the Jack of All Trades. The "specialist classes" are the '''Archer''', '''Elemental Master''', '''Creator''' (a wizard specialized in applying debuffs through attacks and arcane traps), '''Swordfighter''', '''Knight''', '''Lancer''' and '''Rune Knight'''. Despite what you might think, these can be taken straight away from 1st level, just like a base class. The distinction is that specialist classes have more unique skill sets, but they can't evolve into advanced classes. The "advanced classes" are the most powerful of classes; you can't take an advanced class until you've reached Character Level 10, minimum. However, you also can't multiclass into an advanced class unless you are currently using its attendant base class as your character class. This is the price you pay for the power they grant; you need to master the basics. The advanced classes are the '''Crusader''' (advanced Warrior), '''Arch-Priest''' (advanced Priest), '''Arch-Wizard''' (advanced Wizard) and '''Assassin''' (advanced Thief). [[Category: Roleplaying]] [[Category: Weeaboo]] [[Category: Approved Media]]
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