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====Grapple==== A/R The ability to hold and pin others. Grapple checks are opposed by the target's grapple check. If the attacker wins, the target and the grappler are held down, and unable to move until they break free of the grapple. You are considered in control of the grapple if you were the one who started it. While in a grapple, you have a few options for your actions: If you are in control of the grapple you can attack the other with a weapon two sizes smaller than themselves, attack with an unarmed strike, or disarm them. However, these rolls are made as a Grapple roll against the opponent's Defense, instead of an Attack/Disarm roll. This takes 1 action. If you are in control of the grapple, you can throw the target. They are moved into any square adjacent to you, and take 1d6 damage. The grapple is ended. If they fail a Reflexes check opposed by your Grapple check, they end up prone. This takes 2 actions. If you are in control of the grapple, you can attempt to carry the target. If you succeed on an opposed grapple check, you and the target move 5 feet in any direction you choose. This takes 1 action. If you are in control of the grapple, you can choose to end it at any time. This takes 1 action. If you are not in control of the grapple, you can attempt to gain control. This is an opposed grapple check, and the winner is now in control of the grapple. This takes 2 actions. If you are not in control of the grapple, you can attempt to break free of the grapple. This is done with an opposed Grapple check - if you win, you are freed from it, and if you lose, the grapple is maintained, unless the opponent wants to free them from the grapple. In that case, the grapple simply ends. This takes 2 actions. If you are not in the grapple, you can use a Grapple check to pull one person out of the grapple. If you succeed, you are now in control of a new grapple between yourself and the person you pulled out. If you fail, nothing changes. This takes 1 action. While in a grapple, you have a -4 penalty to Defense, and can not use active defenses. If multiple people are in a grapple, whenever opposed rolls are called for, everyone gets a Grapple roll. The winner of this opposed roll decides exactly what happens. Twice your Size modifier is added to your Grapple rolls. Ranks in Reflexes are added to Grapple checks to break free from the grapple. Ranks in Strength are added to Grapple checks to carry or throw.
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