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=====Chaos Rituals===== 1: Vision of Torment (Difficulty 10) Choose the closest enemy model within 6" - if the Magister is in hand-to-hand combat, they must choose a target in base contact. The affected model is immediately stunned (or knocked down if it can't be stunned). 2: Eye of God (Difficulty 7) This spell may only be invoked once per battle. Choose a single model, friend or foe, within 6" and roll a d6. On a 1, the model is smote by spiritual wrath and taken Out of Action, but recovers unharmed after the fight is over. On a 2-5, the target gains +1 to one of their characteristics chosen by the caster for the battle's duration. On a 6, the model gains +1 to '''ALL''' characteristics for the rest of the battle. 3: Dark Blood (Difficulty 8) One model in 8" takes d3 S5 hits. However, after casting this spell, the Magister must roll on the Injury table for themselves, treating Out of Action as Stunned. This spell hits the first model in its path. 4: Lure of Chaos (Difficulty 9) The spell has a range of 12" and must be cast on the closest enemy model. Roll a D6 and add the Chaos Mage’s Leadership to the score. Then roll a D6 and add the target’s Leadership to the score. If the Chaos Mage beats his opponent’s score he gains control of the model until the model passes a Leadership test in his own recovery phase. The model may not commit suicide, but can attack models on his own side, and will not fight warriors from the Chaos Mage’s warband. If he was engaged in hand-to-hand combat with any warriors of the Chaos Mage’s warband, they will immediately move 1" apart. 5: Wings of Darkness (Difficulty 7) The Magister can move 12". If they move into base contact, they count as Charging that target. If they move into a fleeing opponent, they score an automatic hit on the foe, who then flees. 6: Word of Pain (Difficulty 7) All models within 3", friend ''and'' foe, suffer a S3 hit that ignores armor saves.
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