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===Charnel Valley=== The first Necrotect to work on the Valley was Pehenna in the First Dynasty. Since Settra ended the spookywar the Necrotects have moved back in to unfuck all the tombs and statues, which are alive and constantly patrol for enemies. The bones of defeated armies are left where they fall, stomped into the sand or into dust to mix with it as their killers resume their patrol. Although most of the city itself is in a different region, the palace of Quatar is technically the western entrance to the Valley. * '''[[Mahrak]]''' It is once known as the '''City of Hope''', now is the '''City of Decay''' and is at the eastern end of the Charnel Valley (but is in the Devil’s Backbone region in TW:W). According to the Nagash novel, Mahrak was where the Nehekharan religion was created. It is there the Nehekharans met the gods and signed the ancient treaty with them in order to receive their blessing, which stipulates that the Nehekharans must build temples for them as well as offer their eldest son and daughter to the temple as the priesthood. When Nagash was but a high priest of Khemri, Mahrak used to hold the most power for being the Vatican of Nehekhara, as well as their priests' ability to use the gods blessing. Mahrak also has a fuck tons of temples dedicates to 12 gods, with each of these temples houses a bunch of Ushabti (not constructs, but god blessed warriors). At that time, Ushabti were but the priest king's bodyguards. In Mahrak however, their power is much stronger due to them being the presenters of their own god, with different powers depending on the god they serves. For examples, Geheb's Ushabti are living Sphinx, half-lion half-man monsters with deadly strength, speed and sharp claws; Djaf's Ushabti has the face of dark Coyote (like Anubis) with their claw nails leaking out constant coldness of death; Ptra's Ushabti are golden titan with loud frightening voice and strong bare hand that could break even blades. Not only that, Mahrak's ground is bounded by holy spirits with the power to create high temperature death field, as well as creates a force field that could block stone thrower shots. To Nagash, destroying Mahrak is a must to complete his reign, for that place is the Nehekhara gods' stronghold, and it was the gods that had denied his throne. However, this place is also where Nagash were defeated. His army were suffering month after month of attrition for trying to breach its magical defences and its divine guardians. His army managed to formed a blockade around the city enough to prevent any resources like foods and medicines from entering the city, forcing its citizens and soldiers to starve and sick. Nagash finally managed to destroy its divine defences by killing Neferem, the daughter of Ptra bloodline, which removed every blessing Mahrak holds, and also rendered every priests and Ushabti powerless. In later years after Nagash's defeat, Mahrak is pretty much a powerless city now that priests are rendered powerless thanks to Nagash. The priests there spending the remaining of their day either being salty, blaming Nagash or just picking their nose and doing nothing. Like the boomer they were, they reject any form of new hip improvement like the knowledge to use magics from the cool kid [[Alcadizzar]], which making them an easy target to Nagash's second invasion. King Tharruk ruled Mahrak sometime around the time of Neferata. His daughters took a trip to Lahmia but never returned, and he assumed them dead. After joining the other kings in destroying the city and driving out the vampire he found that they had become Handmaidens of Neferata and was forced to kill them himself. In life and death he's since been sworn enemy to Neferata, running his foes down in his chariot and caving their skulls in with the Flail of Mahrak which he still wields. His personal guard of halberd’n’board Guard bear the city colors of black and white. Before he was retconned to be from Numas, the King Phar who was famous for not bending the knee to Settra was originally from Mahrak. He made Mahrak powerful by entirely ridding the region of greenskins and was not willing to submit to anyone who had achieved less. Only by Phar dying of old age was Settra able to claim the city, and Phar was given an honorable burial by Settra in recognition which is why he survives. Upon reawakening, one of the first to do so, Phar was so pissed that his descendants not only let the city fall repeatedly but also married into/are descended from his enemies that he destroyed all of them and erased all evidence of their existence, including razing their pyramids. Notably he left unrelated dynasties alone. Phar continues his wars against both greenskin and Settra. He also at one point wielded the Flail of Skulls. We also have the Kings Nebwaneph, Obidiah, Omanhan III and Bhemrodesh as the defending rulers from End Times that protected the city from Nagash. Nebwaneph sided with Nagash, enslaving Omanhan III and causing the deaths of Obidiah and Bhemrodesh. * '''Karag Orrud''' A TW:W settlement in the midwest of the Valley. Sourced from a White Dwarf article that namedropped it as the location of a Skaven fortress, it is the starting location of [[Clan Mors]]. The only other lore is its name translating to “Red Cloud Mountain” from Khazalid, fitting that it is a volcano and implying it was once a Dwarf settlement. It boasts giant Tomb King statues nearby. * Granite Massif Even less lore. No source, appears in TW:W as the eastern mirror of Karag Orrud. Also has statues, and a small area with vegetation.
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