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Occurrence Border Random Encounters
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===Xeno-Tech Issues=== The Occurrence Border has a surprising amount of Xenotech aboard it. Amazingly, this can't even all be blamed squarely on the All Guardsman Party's sudden and entirely understandable fascination with Tau gear, as the prior captain, who fancied himself a Rogue Trader despite having more in common physically with a comically oversized Squig, was known on occasion to install Xenos tech on the ship. This works much like the Equipment Faults. Roll 1d100 to determine the source of the problem, and then 1d10 to determine what it's doing, not doing, or causing. Unlike with the Equipment Faults tables, there are no modifiers here. The GM is advised to 'wing it' when deciding what constitutes a xeno-tech issue, and what constitutes a critical xeno-tech issue. {| class="wikitable" ! style="font-weight: bold;" | Racial Origin (1d100) ! ! style="font-weight: bold;" | Device Type/Purpose (1d10) ! ! style="font-weight: bold;" | Problem (1d10) ! |- | 1-50: | Tau | 1: | Personal Weapon | 1: | Has been Discovered |- | 51-60: | Eldar | 2: | Personal Defense | 2: | Has been Destroyed |- | 61-70: | Ork | 3: | Vehicular Weapon | 3: | Causing problems among the crew |- | 71-80: | Necron | 4: | Vehicular Defense | 4: | Needs to be covered-up |- | 80-85: | Tyranid | 5: | Transport | 5: | Needs to be repaired |- | 86-90: | Demiurg | 6: | Life Support | 6: | Needs to be destroyed |- | 91-93: | Tarellian | 7: | Entertainment | 7: | Needs to be used |- | 94-96: | Vespid | 8: | Tool | 8: | Needs to be hidden |- | 97-100: | Other | 9: | Combat Support | 9: | Needs to be found |- | | | 10: | Surveillance | 10: | Needs to be stolen |} The category of xeno-tech is a surprisingly broad one, and might include technological leftovers from humanity's distant past, especially technology left over from rival civilizations which were destroyed during the Great Crusade. For example, if you rolled 52, 2, and 5, for a Major Xeno-Tech Issue you would discover that an Eldar personal defense system needs to be repaired. At first this seems insurmountable (and indeed, you may wish to simply look stony and roll some more dice if you can't think of anything quickly,) but if you have time to prepare in advance, you might decide that an Eldar Harlequin Flip-Belt was, at one point in time or another, incorporated into the grav-plating in the spinal corridor of the ship as an expedient repair measure. With the Flip Belt in need of repair, however, the original problem is back; the grav-plating is pulling harder and harder gravity at the dorsal spine of the ship increasing steadily. Eventually, structural members will give out. It may be techno-heresy, but if you don't repair that Flip Belt, Bad Things will be happening to the Border in short order.
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