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===Solos=== Most of the Protectorate solos are good, some even being auto-takes for almost every army. Others are more specialized and require certain other units or Warcaster in order to be used to the fullest. *'''Allegiant of the Order of the Fist''' - Contender for the longest name in the game. Runs around and punches things with his Punching Gauntlets, with which he is Weapon Master. The Allegiant is Tough, isn't automatically hit in melee when knocked down, cannot be targeted by combined attacks or free strikes and is overall a one-man tarpit for enemy infantry units. <gallery> Allegiant of the order of the fist.jpg </gallery> *'''The Covenant of Menoth''' - Two guys carrying around a big book of holy scriptures. It always only takes one damage from any attack and can give buff to friendly units, such as immunity to knockdown or the Fire continuous effect to their weapons. It is also Fearless. <gallery> Covenant of menoth.jpg </gallery> *'''Exemplar Bastion Seneschal''' - Allows ALL Exemplar Bastion models, including himself, to heal one point of damage. That's every alive model in every unit, meaning it makes Bastions even more durable if you spread the damage properly with Sanguine Bond. Unfortunately (Or perhaps fortunately for the rest of the Iron Kingdoms) it doesn't stack with multiple nearby Seneschals. <gallery> Exemplar bastion seneschal.jpg </gallery> *'''Exemplar Errant Seneschal''' - A particularly badass Errant. Has the Assault rule and gives nearby Errants the Hunter rule. <gallery> Exemplar errant seneschal.png </gallery> *'''Hierophant''' - A Warcaster attachment that gives said Warcaster some nice boosts. He can reduce the cost of a Warcasters spell, he can heal any friendly living model that is base-to-base with him or give +2 range to a Warcasters spell. The ability to heal opens up some nice synergy with Warcasters like the Harbinger of Menoth and Exemplar Bastions. Like the Choir of Menoth, he is armed with a Staff with Reach. <gallery> Heirophant menoth.jpeg </gallery> *'''Initiate Tristan Durant''' - The Protectorate novice warcaster from the upcoming Warmachine: Tactics. He comes with two simple spells, one defensive and one offensive, and a focus pool of four. Is also a Battlegroup commander, meaning that he can run a few warjack by himself. But with only four focus running more than one or two is stretching it. <gallery> Tristan durant initiate.jpg </gallery> *'''Knights Exemplar Seneschal''' - A particularly badass Knights Exemplar armed with two fancy swords rather than one. He is a monster in close combat and is buffed up and healed by friendly models dying. He is cool enough to be immune to continuous effects and can slam models away from him. <gallery> Knights exemplar seneschal.jpeg </gallery> *'''Nicia, Tear of Vengeance''' - A Flameguard solo, but she's more of a Daughter of the Flame really. Doesn't give anything to Flameguard and is purely an agile combat solo. <gallery> Nicia tear of vengeance.png </gallery> *'''Paladin of the Order of the Wall''' - These guys are the only true good guys in the Protectorate. Their primary concern is the protection of the people. And they will even, unlike the Exemplars, disobey orders that could lead to innocents being harmed. Paladins are close combat powerhouses with durability to match. They hit hard and their Stone-and-Mortar Stance he gains more armor than a Khador heavy warjack. Unfortunately you can only take two of them. Naturally, they are Fearless. <gallery> Paladin of the order of the wall.jpg Paladin variant.png </gallery> *'''Reclaimer''' - Support solos that are supposed to give friendly warjacks focus by claiming soul tokens from nearby dying friendly models. Good for relieving some focus points from your warcaster. They also deal some damage to nearby enemy models while they have one or more soul tokes on them. <gallery> Reclaimer menoth.jpg </gallery> *'''Vassal Mechanik''' - ''Praise the Lawbringer and pass the accumulator plugs.'' The Mechaniks sole purpose is to repair friendly warjacks. They're fairly good at it, and have the Iron Sentinel rule, giving them some added durability when base to base with friendly warjacks. <gallery> Vassal Mechanik.jpg </gallery> *'''Vassal of Menoth''' - Usually captured heretics who are then chained up and forced to support the Protectorate's warjacks. They're a solid support solo with a couple of abilities. They can make a nearby warjack immediately make a ranged or melee attack (which ignores rate of fire), toss an Arcane Bolt at the enemy or allow a warjack to make a full advance after taking damage with Enliven. Can make hilarious things happen when Ancillary Attack is combined with weapons like the Vanquisher's Flame Belcher. <gallery> Vassal of menoth.JPG </gallery> *'''Wrack''' - Wracks is the Protectorate's equivalent of crucifixion. [[Grimdark|A heretic is chained to the Wrack and left there for days or weeks, usually until death]]. They generate focus that friendly warcasters can claim during their activation and add it to their focus pool. The catch is that when the focus is removed there is a 50% chance that the Wrack explodes in a not insignificant explosion. High Executor Reznik loves Wracks, and both creates them when killing enemies in melee and gets more of them for free through his theme list. <gallery> Wrack menoth.jpg </gallery> *'''High Exemplar Gravus''' - A support solo for the Exemplars. He makes nearby Exemplars immune to knock down and stationary effects and can collect soul tokes to help his melee capabilities. He comes on a horse by standard and can also dismount and become a regular infantry unit. <gallery> Gravus high exemplar.jpg </gallery> *'''High Paladin Dartan Vilmon''' - Dartan Vilmon is the personal bodyguard of the Harbinger of Menoth, and said to be the best Paladin in the Protectorate. In the game he is a slightly beefed up Paladin (given that Paladins of the Order of the Wall are already amazing solos, this means that Dartan Vilmon is one of the best solos short of a warcaster). He allows other Paladins to use his Impervious Wall ability, which makes them immune to continuous effects, damage, effects from non-magical ranged and melee attacks and they cannot be knocked down. In exchange they have to forfeit their action or their movement. This makes it possible to activate both Stone-and-Mortar Stance and Impervious Wall during the same round, making the Paladins effectively invulnerable until they decide otherwise. There is very good reason why he's known as 'Iron Kingdoms Superman'. <gallery> Dartan vilmon.jpg </gallery>
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