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====Noble==== [[Image:Dunmernoble.jpg|thumb|400px|right|Dunmer Noble in ceremonial Bonemold armor]] The Great Houses of Morrowind are ruled by councils of nobles. Some of these magnates hold their position by birth; others by wealth, others by merit. The nobles embody the great ambition and pride considered high virtues among the Dunmer; they lead their House's armies and thugs against its enemies, ever seeking to improve their status above that of their many bitter rivals. 60 pts (80 pts for House Father) Hero. Independent Character, Skirmish, Infantry, Dark Elf Single Model 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Dunmer House Father | 5 | 4 | 4 | 4 | 3 | 5 | 3 | 9 | 4 | 5+ |- | Dunmer Noble | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 8 | 4 | 5+ |} Wargear: Hand Weapon, Bonemold Armor. Spells: none Special Rules: Oath of Allegiance: A Dunmer noble's experience working inside or alongside his affiliate Great House has led him to acquire a set of skills and contacts from his rise to power. Depending on the Great House he fights for, the noble has a particular in-game benefit. House Indoril: A noble of House Indoril fights for the traditions of Morrowind and for the Tribunal Temple. He gets +1 Ld. A Noble of House Indoril wears Indoril Armor instead of Bonemold, and his unit has Preferred Enemy(Undead and Daedra). House Hlaalu: The nobles of House Hlaalu bear great wealth and influence, and prefer tactics of stealth and surprise in battle. A Noble of House Hlaalu has +1 I. A Hlaalu army containing at least one noble gets +1 to its reserve rolls. House Redoran: The nobles of House Redoran are experienced warriors, skilled in the arts of both battles and honorable duels. A Noble of House Redoran has +1 WS and Furious Charge. House Dres: The nobles of House Dres are feared by the slaves they rule, and fight in battle according to the most ancient customs. A Noble of House Dres has +1 BS, and all friendly units of Slaves within 12" of him may use his Leadership value and are stubborn. A Noble may replace his hand weapon with: *Spear +4 pts *Javelins +6 pts A Noble may take one of the following: *Shield or Second Hand Weapon +5 pts *Bow or Short Bow +5 pts A Noble may replace items in both hands with: *Halberd +8 pts *Greatsword +14 pts *Battle Axe +14 pts *War Hammer +14 pts A Noble may upgrade any number of his weapons to the following: *Glass +6 pts per weapon *Ebony +10 pts per weapon *Daedric +25 pts per weapon (House Father only)(A Greatsword upgrades to a Daedric Katana) A Noble may replace his armor with: *Chitin Armor(free) *Glass Armor +10 pts *Ebony Armor +18 pts A Noble may be mounted on a Battle-Guar or a Warhorse for +25 pts. A Noble may be mounted on a Silt Strider for +75 pts(but loses Independent Character and becomes a Character if he does so). A Noble mounted on a Silt Strider is given the Standard Bearer upgrade(+1 to combat resolution). A Noble of House Dres may be mounted on an Ash Wasp for +45 pts. A mounted Noble may take a Lance for +10 pts. A Noble may take up to two spells from this book's spell list as follows: *Destruction Spells, cast on 9+ or less: +8 pts each *Alteration Spells, cast on 9+ or less: +5 pts each *Bound Weapon Spells: +8 pts each *Restoration Spells, cast on 9+ or less: +5 pts each, (Indoril and Redoran only) *Illusion Spells, cast on 9+ or less: +8 pts each,(Hlaalu and Dres only) A Noble may be given a Guardian Stone Blessing for +10 pts. One Noble may bear the army's Battle Standard for +35 pts, if the army contains another Hero choice. A Noble may take up to 70 pts of magic items from the armory where appropriate. A House Father may take any number of magic items from the armory where appropriate.
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