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====Noble==== The Nobles of Elsweyr are the politicians, diplomats, and leaders of the southern Khajiit cities. Nobles are not necessarily born to nobility, as it is more of a honorary title for a financially and politically powerful Khajiit. The paths to wealth are many in Elsweyr- trading, fighting, or even smuggling goods. Because they frequently have questionably legal methods of financial backing, these 'noble' are all-to-often targets of backstabbing and power attempts by rivals. Still, the common Khajiit look up to these men and women, to a degree. For they too were once part of the common rabble, only to claw their way up onto the top of the heap. It is only fitting that these opportunistic scoundrels form the high ranks of the Khajiit. Hero. Independent Character, Skirmish, Infantry, Khajiit, Single Model {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Cost |- | Suthay | 4 | 4 | 3 | 3 | 2 | 5 | 2 | 9 | 2 | 6+ | 50 |- | Ohmes | 4 | 4 | 3 | 3 | 2 | 4 | 2* | 9 | 3 | 6+ | 55 |- | Ohmes-raht | 4 | 4 | 3 | 4 | 2 | 5 | 2* | 9 | 4 | 6+ | 60 |- | Suthay-raht | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 8 | 2 | 6+ | 60 |} '''Wargear: ''' Hand Weapon, Claws (*The Ohmes and Ohmes-raht do not have claws), Leather Armor. '''Spells:''' None '''Special Rules:''' The noble may be upgraded to a Great Noble for +20 pts. This provides the hero with +1 Ld and +1W. The noble may replace his or her hand weapon with: *Spear +4 pts *Javelins +6 pts The noble may replace his or her shield with an additional hand weapon for free A noble may take one of the following: *Shield or Second Hand Weapon +6 pts *Longbow or Shortbow +6 pts A noble may purchase: *Throwing weapons +6 pts A noble may replace items in both hands with: *Halberd +8 pts *Quarterstaff +10 pts *Greatsword +14 pts *Battle Axe +14 pts A noble may upgrade any number of his or her weapons to the following: *Silver +2 pts per weapon *Glass +6 pts per weapon *Ebony +10 pts per weapon *Daedric +25 pts per weapon (Great Noble only) A noble may replace his or her armor with: *Battle Garb +6 pts *Banded Mail +10 pts *Glass Armor +18 pts A noble may be mounted on a senche for +40 pts. A noble may be mounted on a War Elephant for +155 pts. If so, he loses Independent Character and becomes a Character instead. He becomes Monstrous Cavalry, and the War Elephant grants him +1 Toughness and +1 Leadership. The War Elephant is a Monstrous Creature with the following rules: :{| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | War Elephant | 4 | 0 | 6 | 6 | 5 | 2 | 4 | 6 | 0 | 4+ |} :'''Special Rules:''' Causes Terror, Stubborn :Implacable: The Elephant is naturally durable and additionally armored with quilted canvas and maille. This all provides it with a 4+ armor save. :Tamed Monster: War Elephants have the Bestial Instinct special rule, but while the Handler is alive, they may make any Leadership tests (even those required to be made on their own value) on the Handler's value instead. :The War Elephant may :*Upgrade its armor to Banded Mail for +20 pts, increasing the armor save to 3+. :*Upgrade to petulant, for +10 pts. When rolling for charge distance Petulant elephants roll four dice and select the three highest. When charging through cover simply roll three dice. A mounted noble may take a lance for +10 pts. A mounted noble, if an Independent Character, may join a unit riding the same mount as himself/herself. A noble may take up to three spells from this book's spell list as follows: *Destruction Spells, casting cost 9+ or lower: +8 pts each *Alteration Spells, casting cost 9+ or lower: +8 pts each *Bound Weapon Spells: +8 pts each *Restoration Spells, casting cost 9+ or lower: +8 pts each, (Great Noble only) A noble may be given a Guardian Stone Blessing for +10 pts. One noble may bear the army's Battle Standard for +35 pts, if the army contains another Hero choice. A Great Noble may not take the Battle Standard. A noble may take up to 60 pts of magic items from the armory where appropriate. A Great Noble may take any number of magic items from the armory where appropriate.
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